Show "click to continue" when you don't have a dialogue box?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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katsumi marcelo
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Show "click to continue" when you don't have a dialogue box?

#1 Post by katsumi marcelo » Wed Aug 12, 2020 9:54 pm

Ok, I already know how to do a click to continue icon when the dialogue ends using the "ctc".

But what i need now is different.
How can i do the same thing but when whe dont have the text window? When we have only the screen with images?

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DollhouseRose
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Re: Show "click to continue" when you don't have a dialogue box?

#2 Post by DollhouseRose » Sun Aug 16, 2020 6:09 pm

I think I'm understanding your question, so maybe you could try this? The text would appear in the center of the screen without a text box.

centered "{size=+10}{i}Click to continue!{/i}{/size}"

katsumi marcelo
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Re: Show "click to continue" when you don't have a dialogue box?

#3 Post by katsumi marcelo » Tue Aug 18, 2020 12:11 pm

DollhouseRose it works too, but i was trying to do something more... Cool?
What i was thinking was much simple:

I created this image in "atl.rpy" (im my case):

Code: Select all

image click_screen: #a click that shows on the screen and replacing the pause statement
    pause .5
    xpos .99 # Across from right
    ypos .5 # Up from bottom
    xanchor 1.0  # On Right
    yanchor 0  # On Top
    alpha 1 # visible
    "click_screen.png"
And then, inside de main script I created this routine:

Code: Select all

label pause_screen:
    show click_screen
    pause
    hide click_screen
    return
With this, I use this like this:

Code: Select all

show (an image)
call pause_screen #instead of using pause, use this
show (another image)
But thanks!
In fact, I thought about this way reading your comment :idea:

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