chaning alpha on character image
Posted: Thu Aug 20, 2020 1:32 am
I'm working on a battle system and I'm trying to get the enemy to fade in opacity when they're defeated.
and tried using
when they're defeated, but it changes the correct iamge of e1 into a default character, they are at .5 opacity though
there'd be multiple different enemies as "e1" so that's why I'm mostly struggling, I'm not sure if I have to try a different method or I'm missing something simple.
Code: Select all
show enemy_2 as e1 at e1_posCode: Select all
show e1:
alpha .5there'd be multiple different enemies as "e1" so that's why I'm mostly struggling, I'm not sure if I have to try a different method or I'm missing something simple.