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In other words, when starting a new game, it starts from the beginning like normal. While the player is playing, it autosaves regularly and/or upon quitting to a single save file, then, when the player starts up the game again, instead of manually loading the save file, the game automatically loads the singular save file it automatically created.
Is there any simple-ish way to achieve this, or do I need to pretty much write my own saving/loading handling?
Code: Select all
# set autosave_slots to 1 so Ren'Py uses only one save file. define config.autosave_slots = 1 # set the autosave frequency per interaction. Interaction is any time the game waits for user input, like every say (dialogue) statement. define config.autosave_frequency = 10 # make it so the game auto saves upon the player quitting define config.autosave_on_quit = True # define the name of the save file that will be auto loaded. define config.auto_load = "auto-1"