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I'm using toggleVariable button, which acts like a scheduler. You select what you want to do that day and it will remember and do something according to what you selected. My problem is, how do I code it to do it like that? (If you have different way of coding that produce same result and easier to understand let me know too ; u ; I just use toggleViarable since I can toggle the selection off/on ahahaha)
For example, if I select [Hunt], I’ll go hunt but the outcome will be random, either I get a deer, a rabbit or nothing. If left unselected, it will only say that 'you didn’t hunt that day'. Points will also be deducted from hunger points if you selected it.
Then on the next screen it will tell the result if I get a deer, a rabbit or nothing or I didn’t hunt that day. Then the same thing repeat the next day.
Here’s a drawing since I don’t know how to code it ; 7 ;
Here, I select [Hunt(-2hp)] and [Travel(-2hp)], leaving [Scavage] unselected.
Here's the result of my choice. +2 for food if you caught an animal. +1hp and +1 day at the end of the day.
Then it will repeat again, with points and days updated.
I also what to know if it’s possible to trigger an event on certain day; like if you reached [DAY 10] a wild bear will try to break-in to your house. Then the game goes on until you encounter another day-event or ending.
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I think I can help with this one. For cases like this, where the player is given a lot of options and you'll produce a certain action from that event, then it might be better to use a list and store all the options picked by the player.(If you have different way of coding that produce same result and easier to understand let me know too ; u ; I just use toggleViarable since I can toggle the selection off/on ahahaha)
Code: Select all
default picked_activities =  default activities = ("Hunt", "Scavenge", "Travel") screen activity_selector(): vbox: for activity in activities: textbutton activity: action If( activity in picked_activities, Function(picked_activities.remove, activity), # true action Function(picked_activities.append, activity) # false action ) selected (activity in picked_activities) textbutton "DONE" action Return() label start: call activity_selector return label activity_selector: call screen activity_selector if "Hunt" in picked_activities: call hunt if "Scavenge" in picked_activities: call scavenge if "travel" in picked_activities: call travel return label hunt: "I'm hunting now" return label scavenge: "I'm scavenging now" return label travel: "I'm travelling now" return
I think you can try to make if checks / conditions in the label that dictates the new day and jump into event label that you made like if day == 10 etc.I also what to know if it’s possible to trigger an event on certain day; like if you reached [DAY 10] a wild bear will try to break-in to your house. Then the game goes on until you encounter another day-event or ending.
Hello! thank you very much for showing me another coding option, I'll try to study it and make it work
oh I think I forgot to write my question..
Basically, I was asking how to code it, I can make the buttons but making the buttons do something(like the picture above) stumped me ahaha
sorry for not explaining it clearly.. orz