audio sliders not functioning [SOLVED]
Posted: Fri Sep 18, 2020 11:38 pm
Hello! I have been developing a demo for my game and I recently put the music in, but the tracks are all very quiet. I double-checked the preferences page that the volume mixer was all the way up, and it was. When I play the tracks outside of the game, they sound plenty loud. But within the game, they are very quiet. Just to be sure, as a test, I used audacity to make the main menu track significantly louder, but there was zero change to the volume of the track in the game. I have no idea what could be causing this. I've tried searching through the forums, but I haven't found too many posts relevant to this issue.
I found this bit of code in another topic for someone who was having an issue of the volume being too loud, so I tried it:
I changed the 0.5 to 1.0, though. However, when I launched the game, there was no difference. Yet when I selected "New Game", the music suddenly became quite loud. If I exited back to the title screen, it remained loud. But when I went to preferences and touched the volume slider even a fraction, it reduced the sound dramatically almost instantly. Even after turning the volume all the way back up, the music remained quiet like it was when I initially launched the game.
I'm new to Ren'py, so any advice would be greatly appreciated.
I found this bit of code in another topic for someone who was having an issue of the volume being too loud, so I tried it:
Code: Select all
python:
_preferences.set_volume('music', 0.5)I'm new to Ren'py, so any advice would be greatly appreciated.