Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Exiscoming
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#1
Post
by Exiscoming » Sun Nov 01, 2020 2:13 pm
Two questions.
1. I'm trying to add a movement mechanic, but I want the background to move instead of the character.
For this I'm using a screen with a viewport. What do I need to add to make the background move in sync with the amount of dungSteps taken?
2. Right now I've got a BOOL that activates by pressing d on your keyboard. However instead of pressing d and then jumping to a label, is it possible to have a keydown action instead. That looks if a key (in this case the d key) is being held down. And if so, adds +1 to dungSteps every second?
Code: Select all
default dungWalk = False # False is standing still, True is walking
default dungSteps = 0
screen dungeonCave():
#### Background ####
viewport:
xalign 0.0 yalign 0.0 xysize (1920, 1080)
child_size (1920, 1080)
edgescroll 0, 0
draggable False
arrowkeys False
add "dive/pit/bg1.jpg"
#### Character(s) #####
add "gui/chars/charArtemis.png" xalign 0.35 yalign 0.5 zoom 0.5 xzoom -1
#### How many steps taken #####
text "[dungSteps]" xalign 0.5 yalign 0.1
#### KEYBINDS ####
if dungWalk:
key "d" action SetVariable("dungWalk", False), Jump("dungWalk")
else:
key "d" action SetVariable("dungWalk", True), Jump("dungWalk")
label dungWalk:
while dungWalk and dungSteps < 3000:
$ dungSteps += 1
pause 1.0
if dungWalk == False:
$ renpy.pause(hard='True')
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Per K Grok
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#2
Post
by Per K Grok » Sun Nov 01, 2020 3:01 pm
Exiscoming wrote: ↑Sun Nov 01, 2020 2:13 pm
Two questions.
1. I'm trying to add a movement mechanic, but I want the background to move instead of the character.
For this I'm using a screen with a viewport. What do I need to add to make the background move in sync with the amount of dungSteps taken?
2. Right now I've got a BOOL that activates by pressing d on your keyboard. However instead of pressing d and then jumping to a label, is it possible to have a keydown action instead. That looks if a key (in this case the d key) is being held down. And if so, adds +1 to dungSteps every second?
Code: Select all
default dungWalk = False # False is standing still, True is walking
default dungSteps = 0
screen dungeonCave():
#### Background ####
viewport:
xalign 0.0 yalign 0.0 xysize (1920, 1080)
child_size (1920, 1080)
edgescroll 0, 0
draggable False
arrowkeys False
add "dive/pit/bg1.jpg"
#### Character(s) #####
add "gui/chars/charArtemis.png" xalign 0.35 yalign 0.5 zoom 0.5 xzoom -1
#### How many steps taken #####
text "[dungSteps]" xalign 0.5 yalign 0.1
#### KEYBINDS ####
if dungWalk:
key "d" action SetVariable("dungWalk", False), Jump("dungWalk")
else:
key "d" action SetVariable("dungWalk", True), Jump("dungWalk")
label dungWalk:
while dungWalk and dungSteps < 3000:
$ dungSteps += 1
pause 1.0
if dungWalk == False:
$ renpy.pause(hard='True')
I did a bit of experimenting with having a character walk in the game last year. I made this cookbook post that might have something in it you could find useful.
viewtopic.php?f=51&t=53333#p502719
Method 3 in the post would be the one closest to what you are doing here I think.
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Exiscoming
- Regular
- Posts: 127
- Joined: Tue Apr 29, 2014 5:37 pm
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Contact:
#3
Post
by Exiscoming » Sun Nov 01, 2020 3:38 pm
Thanks! I'll check it out later tonight.
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