Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Njjeppson
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- Joined: Tue Jun 30, 2020 4:29 pm
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#1
Post
by Njjeppson » Fri Nov 06, 2020 11:32 am
Text bleeps are a great feature, but they're a huge pain when it comes to the volume mixer. I would love for them to be able to use the voice channel so that their volume can be adjusted seperately from the music and sounds, but I can't figure out how to set them to do that. I'm using the code displayed here:
https://www.renpy.org/dev-doc/html/char ... backs.html
Code: Select all
init python:
def beepy_voice(event, interact=True, **kwargs):
if not interact:
return
if event == "show_done":
renpy.sound.play("beeps.ogg")
elif event == "slow_done":
renpy.sound.stop()
define pike = Character("Christopher Pike", callback=beepy_voice)
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gas
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#2
Post
by gas » Fri Nov 06, 2020 12:31 pm
Specify the channel in the function.
renpy.sound.play("blablabla.wav", channel = "voice")
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
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Njjeppson
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#3
Post
by Njjeppson » Fri Nov 06, 2020 1:05 pm
gas wrote: ↑Fri Nov 06, 2020 12:31 pm
Specify the channel in the function.
renpy.sound.play("blablabla.wav", channel = "voice")
Just tried it. No errors show up, which is a good sign, but now the text bleeps aren't playing anymore. It's just silent. Is there anything else I should change to fix this?
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gas
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#4
Post
by gas » Fri Nov 06, 2020 1:22 pm
so, try
renpy.voice("balbalbla.wav")
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
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Njjeppson
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#5
Post
by Njjeppson » Fri Nov 06, 2020 2:41 pm
gas wrote: ↑Fri Nov 06, 2020 1:22 pm
so, try
renpy.voice("balbalbla.wav")
When I try that I'm given an error:
"AttributeError: 'module' object has no attribute 'voice'"
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RicharDann
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#6
Post
by RicharDann » Fri Nov 06, 2020 3:34 pm
I'm unable to test this out right now, but you could try creating a new channel.
Code: Select all
init python:
# add this line before beepy_voice function
renpy.music.register_channel(name='beeps', mixer='voice')
And in the function use
Code: Select all
renpy.sound.play("beeps.ogg", channel='beeps')
https://www.renpy.org/doc/html/audio.ht ... er_channel
The most important step is always the next one.
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Njjeppson
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#7
Post
by Njjeppson » Fri Nov 06, 2020 3:54 pm
It works! The only problem is that now the beeping doesn't stop when the text is finished typing. It just keeps going.
Edit: Nevermind, fixed it by changing the "renpy.sound.stop()" code to say "renpy.sound.stop(channel='beeps')". Thanks!
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