Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Braydxne
- Regular
- Posts: 50
- Joined: Tue Aug 08, 2017 4:03 am
- Projects: DR: Chains of Trust
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Contact:
#1
Post
by Braydxne » Thu Nov 26, 2020 10:09 pm
I'm trying to put two text buttons on top of a button, so the background button will change colour when hovered. This works but then when you hover over one of the text buttons the background button loses focus and then goes back to the idle image. Is there a way to make it so the text buttons won't revert the hover status on the background button?
Code: Select all
button:
xysize(1804, 106)
idle_background("gui/pause/settings_button_idle.png")
hover_background("gui/pause/settings_button_hover.png")
text "Display Mode":
font "Abel.ttf"
size 78
xoffset 50
yalign 0.5
outlines [ (absolute(1), "#ffffff", absolute(0), absolute(0)) ]
hbox:
xalign 0.6
yalign 0.5
textbutton "WINDOWED":
action Preference("display", "window")
text_size 74
text_font "Abel.ttf"
textbutton "FULLSCREEN":
action Preference("display", "fullscreen")
text_size 74
text_font "Abel.ttf"
action NullAction()
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_ticlock_
- Veteran
- Posts: 393
- Joined: Mon Oct 26, 2020 5:41 pm
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Contact:
#2
Post
by _ticlock_ » Thu Nov 26, 2020 11:20 pm
Hi,
Braydxne,
I am not sure if that is an optimal solution, but you can try to use a variable to additionally control background when other elements gain/lose focus:
Code: Select all
screen test_screen():
default hov = False
button:
xysize(1804, 106)
if hov:
background "gui/pause/settings_button_hover.png"
else:
background "gui/pause/settings_button_idle.png"
hover_background "gui/pause/settings_button_hover.png"
vbox:
textbutton "WINDOWED":
action Preference("display", "window")
hovered SetScreenVariable('hov', True)
unhovered SetScreenVariable('hov', False)
textbutton "FULLSCREEN":
action Preference("display", "fullscreen")
hovered SetScreenVariable('hov', True)
unhovered SetScreenVariable('hov', False)
action NullAction()
-
Braydxne
- Regular
- Posts: 50
- Joined: Tue Aug 08, 2017 4:03 am
- Projects: DR: Chains of Trust
-
Contact:
#3
Post
by Braydxne » Fri Nov 27, 2020 12:46 am
_ticlock_ wrote: ↑Thu Nov 26, 2020 11:20 pm
Hi,
Braydxne,
I am not sure if that is an optimal solution, but you can try to use a variable to additionally control background when other elements gain/lose focus:
Code: Select all
screen test_screen():
default hov = False
button:
xysize(1804, 106)
if hov:
background "gui/pause/settings_button_hover.png"
else:
background "gui/pause/settings_button_idle.png"
hover_background "gui/pause/settings_button_hover.png"
vbox:
textbutton "WINDOWED":
action Preference("display", "window")
hovered SetScreenVariable('hov', True)
unhovered SetScreenVariable('hov', False)
textbutton "FULLSCREEN":
action Preference("display", "fullscreen")
hovered SetScreenVariable('hov', True)
unhovered SetScreenVariable('hov', False)
action NullAction()
That's so smart! That fits what I need perfectly, thank you so much!
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