Ren'Py 7.4.x Prereleases

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Re: Ren'Py 7.4.x Prereleases

#46 Post by PyTom »

That's something normal when it comes to gl_depth, which doesn't consider transparency when doing depth testing.
Supporting creators since 2004
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User avatar
PyTom
Ren'Py Creator
Posts: 16093
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 7.4.x Prereleases

#47 Post by PyTom »

7.4.11.2260)

Here's the latest prerelease of Ren'Py 7.4.11. The new changes are:

The way screens apply scopes to text has been changed since the last prerelease.
We've had a number of issues where text interpolation has been incorrect, and I
believe that with this, it's all fixed.

A new gui.variant decorator has been added to Ren'Py. This should be used
to decorate a function with the name of a variant, and causes that function
to be run, if the variant is active, when the game is first started, and then
each time the gui is rebuilt.

When a Live2D motion contains a curve with a shorter duration then the motion
it is part of, the last value of the curve is retained to the end of the
motion.

Rare issues with a displayable being replaced by a displayable of a different
type are now guarded against. This should only occur when a game is updated
between saves.

Modal displayables now prevent pauses from ending.

An issue that could cause images to not display in some cases (when a displayable
was invalidated) has been fixed.

Starting a movie no longer causes paused sounds to unpause.

AudioData objects are no longer stored in the persistent data. Such objects
are removed when persistent data is loaded, if present.

Platform variables like renpy.android and renpy.ios are now set to follow
the emulated platform, when Ren'Py is emulating ios or android.

When in the iOS and Android emulator, the mobile rollback side is used.

Ren'Py will now always run an unhovered action when a displayable (or its
replacement) remains shown, and the focus changes. Previously, the unhovered
action would not run when the loss of focus was caused by showing a second
screen.

When config.log is true, the selected choice is now logged properly.

The new gui.variant function makes it possible to work around
an issue in the standard gui where the calling gui.rebuild would cause
gui variants to reset.

And a number of translation updates.


Downloads of 7.4.11 can be found at:

https://www.renpy.org/release/7.4.11

A full list of changes to Ren'Py can be found at:

https://www.renpy.org/dev-doc/html/changelog.html

A list of changes that may require you to update your game can be found at:

https://www.renpy.org/dev-doc/html/incompatible.html
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

User avatar
PyTom
Ren'Py Creator
Posts: 16093
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 7.4.x Prereleases

#48 Post by PyTom »

7.4.11.2263)

Just a couple of changes in this one:

Due to a couple of issue reports, the new config.mouse_focus_clickthrough variable has been backported to 7.4.11. This is set to true in the launcher, meaning that the click that gives the window focus will be evaluate. In practice, what this means is that clicking on the "Launch" button will always launch the game.

The caret_blink property of and input was not exposed to screen language. That's been fixed.

Downloads of 7.4.11 can be found at:

https://www.renpy.org/release/7.4.11

A full list of changes to Ren'Py can be found at:

https://www.renpy.org/dev-doc/html/changelog.html

A list of changes that may require you to update your game can be found at:

https://www.renpy.org/dev-doc/html/incompatible.html
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

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