Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
show cg cg1 with dissolve
pause 2
show cg cg2 with dissolve
pause 2
show cg cg3 with dissolve
pause 2
show cg cg4 with dissolve
pause 2
I assumed when the player clicks, the game will skip to the next image but it seems like the game will skip all of them, is there some setting that controls how the game skips these? or I'll have to make a screen to achieve the skipping one by one effect.
Last edited by Kia on Fri Jan 15, 2021 2:09 am, edited 1 time in total.
I want the pauses to be skip-able by player clicking, as well as the dissolve animations, but I want it to move to the next image instead of skipping the whole bunch.
of course I can do that by adding a small hard pause before each image, but it seems like too many lines of code to achieve something this simple and I wonder if there's some setting for it that I've missed.
I believe that MicaPowder's suggestion ($ renpy.pause(2.0, hard=False)) should exactly do what you described (click-skipable pause to the next frame with transition without jumping through the bunch of images: repy.pause doc). In contrast, pause 2 uses with Pause(2.0) and should skip the bunch of images (RenPy 7.4)
Or did you mean to skip to the next frame without transition?
oh, I didn't notice the `had=False` and assumed it's a hard pause.
I always assumed `pause 2` is the same as `$ renpy.pause(2.0)`, interesting.
Thank you everybody ^^