Can I get the log.txt? It should be fixed at this point.
[Solved] Syncing Steam Achievements on a MAC. Help!
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: [Solved] Syncing Steam Achievements on a MAC. Help!
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Re: [Solved] Syncing Steam Achievements on a MAC. Help!
Okay, my bad, turns out they were actually using Windows 10. I'll post it here but I can also start a new topic if that's better.
Code: Select all
Sat Jun 26 21:19:44 2021
Windows-10-10.0.16299
Ren'Py 7.4.6.1693
Bootstrap to the start of init.init took 0.11s
Early init took 0.00s
Loader init took 0.05s
Loading error handling took 0.03s
Loading script took 0.22s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 6)
- Init at maps/script.rpyc:1 took 0.48536 s.
Running init code took 0.62s
Loading analysis data took 0.03s
Analyze and compile ATL took 0.02s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.03s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.37s
Cleaning stores took 0.00s
Init translation took 0.03s
Build styles took 0.02s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.06s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 0.08s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1600, 900)
swap interval: 1 frames
Windowed mode.
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce 940MX/PCIe/SSE2'
Version: '4.6.0 NVIDIA 466.27'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1419, 798) drawable=(1419, 798)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 2.28334593773s
1624767586.6
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.01s
Load screen analysis took 0.04s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
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Re: [Solved] Syncing Steam Achievements on a MAC. Help!
Not sure if the new config.steam_appid feature has to do with the problem, but I just wanted to post this reminder here for people using the old .txt method:
(from viewtopic.php?p=544249#p544249)skybeargames wrote: ↑Mon Jun 28, 2021 5:59 pm Heya I just wanted to update you guys who were helping me.
I got another bug report from a different user, this time someone who was a brand-new user who wasn't getting the achievements to unlock on Steam. So I knew it had to be something with the connection to Steam itself that was messed up.
Did some reading and realised something had changed between updates: the usage of define config.steam_appid rather than just putting it in a .txt file in your ren'py directory which was the old way of doing it.
So now not only do achievements unlock for the new user, but the achievements page is now fully unlocked for the user who already achieved everything prior to this latest update.
Thanks team, and as my toddler would say "All doney".
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Re: [Solved] Syncing Steam Achievements on a MAC. Help!
Unfortunately, still the same thing. Achievements for Mac on Steam doesn't work.
UPD. Problem solved. You need an update to the latest stable version of RenPy, and then build distributions. Yeah. Phew.
UPD. Problem solved. You need an update to the latest stable version of RenPy, and then build distributions. Yeah. Phew.
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