I've been following Galtra Games' Live2D tutorial to implement breathing sprites into Ren'py. I followed the instructions exactly (coding, folder hierarchy, naming conventions), however, the textures for my sprite came out looking severed and disjointed like in the image below. Could this be a problem with how I've arranged my textures? I've never used Live2D, these files were sent to me by an artist I'm working with on this game.
Here's an image showcasing the problem.
Texture Arrangement:
https://drive.google.com/file/d/1j3J077 ... sp=sharing
Any insight into this problem is appreciated!
Strange Live2D Sprite Display Issue
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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