Strange Live2D Sprite Display Issue

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taylormcniff
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Strange Live2D Sprite Display Issue

#1 Post by taylormcniff »

I've been following Galtra Games' Live2D tutorial to implement breathing sprites into Ren'py. I followed the instructions exactly (coding, folder hierarchy, naming conventions), however, the textures for my sprite came out looking severed and disjointed like in the image below. Could this be a problem with how I've arranged my textures? I've never used Live2D, these files were sent to me by an artist I'm working with on this game.

Here's an image showcasing the problem.

Image

Texture Arrangement:
https://drive.google.com/file/d/1j3J077 ... sp=sharing

Any insight into this problem is appreciated!

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