Basically the question is this: How can I prevent the player from skipping the dialogue by mouseclick when a character is still speaking?
The latest link I found is this one: viewtopic.php?t=23463. There, user Elmiwisa presents a solution that looks like it works, by adding the blocks
Code: Select all
if _preferences.text_cps==0:
on "show" action dismiss_control.allow_dismiss
else:
on "show" action dismiss_control.block_dismiss
timer dismiss_control.calculate_time(what,_preferences.text_cps) repeat False action dismiss_control.allow_dismiss
on "hide" action dismiss_control.allow_dismiss
Code: Select all
class DismissControl:
def __init__(self):
self.dismissable=True
config.say_allow_dismiss=self.dismiss_check
return
def allow_dismiss(self):
self.dismissable=True
return
def block_dismiss(self):
self.dismissable=False
return
def dismiss_check(self):
return self.dismissable
def calculate_time(self,what,cps):
if cps==0:
return 0.01
else:
return (float)(len(what))/(float)(cps)+0.01
dismiss_control=DismissControl()
However, when I try to replicate the result, I get several statement and end of line expected errors for the first part. I tried including it on an init python block, but then other different kinds of erros pop up. Can someone with more knowledge about this review these blocks and find out what's wrong? Pehaps some kind of syntax changed since 2013 that I'm not aware.