Code: Select all
# Set sprite size to 50%
transform downscale:
zoom 0.5
# Fade the sprite for when a character isn't talking
transform faded:
matrixcolor BrightnessMatrix(0.0)
linear 0.5 matrixcolor BrightnessMatrix(-0.1)
# Undo sprite fading
transform unfade:
matrixcolor BrightnessMatrix(-0.1)
linear 0.5 matrixcolor BrightnessMatrix(0.0)
When I have the follow script
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"Some text"
show character neutral at midright, downscale, faded with dissolve
"Some more text"
show character sad at top, unfade
"Some more text"
show xviii depressed at faded
"Some final text"