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label start:
image bg background50 = "background.png"
scene bg background50
jump gameLoop
return
label gameLoop:
call screen ihatescreens
return
screen ihatescreens():
modal True
# add "background.png"
imagebutton auto "i_%s.png":
focus_mask True
action Jump ("test001")
label test001:
#no one told you to go away
#show screen again, *sigh*
#show screen ihatescreens
# this gets shown
say "bla bla bla"
# this gets shown
say "fdfadf"
# go back to the game loop so the user can choose from a variety of imagebuttons, always returning to that screen
jump gameLoop
This functionality is extremely popular among Ren'py games, but this basic bare bone framework doesn't exist anywhere. I tried and tried searching for it on the forum.