Does Renpy have built-in state checks?
State: Dialog - Player is currently in dialog mode, "npc: hey what's up player!"
State: WaitUserInput(Choice Menu) - Player is currently deciding which menu choice to pick while in dialog with an NPC. player: "should I escape or talk my way out?"
State: WaitUserInput(Call Screen Block) - Player is looking around in a room. Game is paused by calling a screen.
I can program these by myself, but I was thinking maybe they're built in somewhere and can be checked?
[Solved] Does Renpy have built-in state checks? State: Dialog, WaitUserInput(Menu), WaitUserInput(Call Screen Block)?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
[Solved] Does Renpy have built-in state checks? State: Dialog, WaitUserInput(Menu), WaitUserInput(Call Screen Block)?
Last edited by henvu50 on Sat Jun 19, 2021 4:46 pm, edited 1 time in total.
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