The script runs the following line after downloading the 7.3.5 SDK version (that's the same version we are using through the launcher).
Code: Select all
renpy.sh launcher distribute --package "pc" .
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Scanning project files...
Full traceback:
File "/github/renpy/renpy/bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "/github/renpy/renpy/main.py", line 565, in main
renpy.display.core.Interface()
File "/github/renpy/renpy/display/core.py", line 1659, in __init__
renpy.audio.audio.init()
File "/github/renpy/renpy/audio/audio.py", line 860, in init
renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False, renpy.config.equal_mono)
File "renpysound.pyx", line 383, in renpy.audio.renpysound.init
File "renpysound.pyx", line 98, in renpy.audio.renpysound.check_error
Exception: No such audio device
After initialization, but before game start.
Exception: No such audio device
Full traceback:
File "/github/renpy/renpy/bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "/github/renpy/renpy/main.py", line 578, in main
run(restart)
File "/github/renpy/renpy/main.py", line 106, in run
if not renpy.arguments.post_init():
File "/github/renpy/renpy/arguments.py", line 287, in post_init
n commands[command]()
File "game/distribute.rpy", line 1504, in distribute_command
Distributor(p, destination=args.destination, reporter=TextReporter(), packages=packages, build_update=args.build_update, noarchive=args.no_archive, packagedest=args.packagedest, macapp=args.macapp)
File "game/distribute.rpy", line 453, in __init__
project.update_dump(force=True, gui=False, compile=project.data['force_recompile'])
File "game/project.rpy", line 300, in update_dump
self.launch(["compile", "--keep-orphan-rpyc" ], wait=True)
File "game/project.rpy", line 281, in launch
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
File "game/interface.rpy", line 360, in error
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=action, **kwargs)
File "game/interface.rpy", line 326, in common
return screen_func("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
File "/github/renpy/renpy/exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/github/renpy/renpy/ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/github/renpy/renpy/display/core.py", line 2665, in interact
self.start()
File "/github/renpy/renpy/display/core.py", line 1805, in start
self.set_mode()
File "/github/renpy/renpy/display/core.py", line 2055, in set_mode
raise Exception("Could not set video mode.")
Exception: Could not set video mode.
After initialization, but before game start.
File "game/distribute.rpy", line 1504, in distribute_command
Distributor(p, destination=args.destination, reporter=TextReporter(), packages=packages, build_update=args.build_update, noarchive=args.no_archive, packagedest=args.packagedest, macapp=args.macapp)
File "game/distribute.rpy", line 453, in __init__
project.update_dump(force=True, gui=False, compile=project.data['force_recompile'])
File "game/project.rpy", line 300, in update_dump
self.launch(["compile", "--keep-orphan-rpyc" ], wait=True)
File "game/project.rpy", line 281, in launch
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
File "game/interface.rpy", line 360, in error
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=action, **kwargs)
File "game/interface.rpy", line 326, in common
return screen_func("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
Exception: Could not set video mode.