I never, ever want to struggle for 60 minutes trying to center text. That's the dumbest thing EVER.
[UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
[UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
EDIT: Styles, in its current design is extremely time consuming. There needs to be a GUI, or else styling in ren'py will continue to be excessively and pointlessly difficult. If you visit the ren'py discord, you'll see people constantly struggling with styles, getting things to look how they want. This is a visual thing. You need a visual GUI element to design styles properly. Manually coding it is a total nightmare. It's not the end of the world though, but it would be great if there was a better solution over the next 3 years as ren'py evolves.
Anyone have a tutorial that can crash course a new Ren'py user and turn them into a professional Style & Text_Style master within 60 minutes? Literally, after an hour, you become a Style & Text_Style master.
I never, ever want to struggle for 60 minutes trying to center text. That's the dumbest thing EVER.
I never, ever want to struggle for 60 minutes trying to center text. That's the dumbest thing EVER.
- hell_oh_world
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Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
Would be totally helpful if there is, but not at the moment.
Your best bet is to just resort to other game engines, use Unity or Unreal.
Your best bet is to just resort to other game engines, use Unity or Unreal.
- Imperf3kt
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Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
If you know what you are doing, styling can take as little as a few minutes. If you don't, this can be several times longer but there is a tutorial in the documentation as well as (if limited in examples) the tutorial game packaged with ren'py.
For what is worth, I'm going to eventually release something that can let you design renpy screens using renpy itself in a GUI style.
It is a big project and I'm only in the early stages, not even sure yet if it's going to work properly / as expected.
I have a twitter account linked in my signature if you want to keep an eye on any progress I manage to make.
It won't be for several months, or maybe a year or more at this point as my personal life is currently taking 120% of my free time to work on the project.
For what is worth, I'm going to eventually release something that can let you design renpy screens using renpy itself in a GUI style.
It is a big project and I'm only in the early stages, not even sure yet if it's going to work properly / as expected.
I have a twitter account linked in my signature if you want to keep an eye on any progress I manage to make.
It won't be for several months, or maybe a year or more at this point as my personal life is currently taking 120% of my free time to work on the project.
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Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
You forgot the link to their styling tools.hell_oh_world wrote: ↑Wed Jul 07, 2021 9:21 am Would be totally helpful if there is, but not at the moment.
Your best bet is to just resort to other game engines, use Unity or Unreal.
Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
To be fair, I'll eventually reach that point, but it will take a very long time. I know what you mean, after using it over & over & over & over, eventually, I'll get it, but it would be great if that time spent can be allocated towards learning the intricate parts of python for example.
I can't wait! This is fantastic news!For what is worth, I'm going to eventually release something that can let you design renpy screens using renpy itself in a GUI style.
It is a big project and I'm only in the early stages, not even sure yet if it's going to work properly / as expected.
All good, I'm with Renpy for the long term!I have a twitter account linked in my signature if you want to keep an eye on any progress I manage to make.
It won't be for several months, or maybe a year or more at this point as my personal life is currently taking 120% of my free time to work on the project.
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