Anyone knows how this works? I've already uploaded a Windows and Mac depot with no problem, but since I haven't touched Linux in forever, I'm not sure how to proceed with the Linux build. Steam allows upload of depots in .zip format, however the build is in tar.bz2. Do I have to compress the tar.bz2 and upload that .zip? Do I have to put something in the install options for it to work correctly?
This is the installation management for Steam:
https://i.imgur.com/hQTSiV4.png
I assume I have to put something in the "arguments" line and in the executable line but not sure what. Inside the tar.bz2 is another folder and then all the files of the game (except the executable present in the windows version).
All help is appreciated!
Uploading the Linux build to Steam
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Uploading the Linux build to Steam
You might want to take a look at this guide here:
viewtopic.php?t=29362
If you want to build for all 3 of them (Windows, Mac, and Linux) on Steam, follow the instructions in the link (note that some information are outdated, we can now download API directly from the Renpy launcher). Specifically, when building distribution, you want to select build for market/all platforms. That will give you the three files you need (.exe -> Windows, .app -> Mac, .sh -> Linux).
viewtopic.php?t=29362
If you want to build for all 3 of them (Windows, Mac, and Linux) on Steam, follow the instructions in the link (note that some information are outdated, we can now download API directly from the Renpy launcher). Specifically, when building distribution, you want to select build for market/all platforms. That will give you the three files you need (.exe -> Windows, .app -> Mac, .sh -> Linux).
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