I tried to use the method that was shown in this one
viewtopic.php?t=45448
to change some dialogues through out my game but when I use it , it skip all images and others dialogues and show only the next one with the changed dialogue. What am I doing wrong ?
Separate Content patch
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Ocelot
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Re: Separate Content patch
Without looking at the code nobody will be able to say what is wrong there. Probably you did something wrong.
One thing to note: your game itself should have support for this kind of patch built before you start working on it.
One thing to note: your game itself should have support for this kind of patch built before you start working on it.
< < insert Rick Cook quote here > >
Re: Separate Content patch
code :
if persistent.patch_enabled:
s "This is the Lord."
else:
s "Hello man."
- Ocelot
- Lemma-Class Veteran
- Posts: 2400
- Joined: Tue Aug 23, 2016 10:35 am
- Github: MiiNiPaa
- Discord: MiiNiPaa#4384
- Contact:
Re: Separate Content patch
There are no images or other dialogue which can be skipped in provided code. There is no code which sets persistent.patch_enabled. Right now it is perfectly validcode which always displays "Hello man.".ESM13 wrote: ↑Mon Aug 02, 2021 1:31 pmCode: Select all
if persistent.patch_enabled: s "This is the Lord." else: s "Hello man."
Ideally, you should isolate problem code, so you will have relatibely small piece of code, which you can paste into new project and be able to run it and see problems.
< < insert Rick Cook quote here > >
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