Ren'Py 6.10.1 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Ren'Py 6.10.1 Released

#1 Post by PyTom »

Ren'Py 6.10.1 is a release that fixes several issues that cropped up in our previous release, including several bugs that were proactively found through static analysis. It also includes a new architecture for image loading that can scale images more precisely, and a few minor new features.

Downloads of 6.10.1 and a full release announcement can be found at:

http://www.renpy.org/wiki/renpy/releases/6.10.1
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Re: Ren'Py 6.10.1 Pre-Released

#2 Post by mugenjohncel »

Downloading!... Thanks Pytom!... :D

"POOF" (Time to disconnect the damn phone... bye-bye interruptions!)

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Re: Ren'Py 6.10.1 Pre-Released

#3 Post by 000 »

Confirming: cyrillic letters in window title now work properly.

BUT, tutorial's code show part still spews garbage instead of russian letters. *sigh* Oh well, I'l just ship old demo updated with new thingies, I guess. Didn't like the idea of "Tutorial" anyway. Demo was faaar better when it comes to shoing features and how they are done. IMHO.

Also, is FPS meter supposed to show 2 when no animation is present?
Last edited by 000 on Mon Dec 14, 2009 2:19 pm, edited 1 time in total.
<feels sowwy for his Engrish>

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Re: Ren'Py 6.10.1 Pre-Released

#4 Post by mugenjohncel »

I knew someday this day will come...

Image-map [including transitions] are now fully working properly [Tears of Joy]

What's even better is the old outdated main menu image-map code is also working properly [More tears of Joy]...

This release solved "A LOT" of problems I faced using image-map based GUI (including that still undocumented / unreported screen flicker during GUI transitions that only manifests on "selected" Eeepc's)... Finally, I can get rid of those workarounds!

I don't know if it's allowed but I now feel like making a template [or a mini-demo] consisting of a fully working fully image-map based GUI with comments and upload it to the wiki... so others can take advantage of image-maps based GUI's full potential...

Thanks Pytom!!! :D

"POOF" (Manly tears of happines... can I hug you Pytom?)

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Re: Ren'Py 6.10.1 Pre-Released

#5 Post by electric »

I don't know if it's allowed but I now feel like making a template [or a mini-demo] consisting of a fully working fully image-map based GUI with comments and upload it to the wiki... so others can take advantage of image-maps based GUI's full potential...
lease do it, NOW ! :mrgreen:

JT is lazy

Re: Ren'Py 6.10.1 Pre-Released

#6 Post by JT is lazy »

electric wrote:
I don't know if it's allowed but I now feel like making a template [or a mini-demo] consisting of a fully working fully image-map based GUI with comments and upload it to the wiki... so others can take advantage of image-maps based GUI's full potential...
lease do it, NOW ! :mrgreen:
Yes, please!

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Re: Ren'Py 6.10.1 Pre-Released

#7 Post by PyTom »

6.10.1b has been released.

It contains two changes:
- A new ctc_timedpause parameter to Character allows one to specify a ctc indicator to use when a timed pause occurs.
- The tutorial game can now be translated into non-English languages.

000>>> The FPS meter is weird, but low numbers (like 2) are quite possible when the screen is not being updated often, as is the case most of the time.

mugen>>> I totally forbid you from hugging me. :-)
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Re: Ren'Py 6.10.1 Pre-Released

#8 Post by duanemoody »

Image

As you can see (and this may have been the case with prior versions as well) the font renderer is clipping the beak of the 'f.' Perhaps the bounding box is being calculated incorrectly (or the font has incorrect data)

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Re: Ren'Py 6.10.1 Pre-Released

#9 Post by PyTom »

Which font is that? I can test it in some other tools and see what's going on.
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Re: Ren'Py 6.10.1 Pre-Released

#10 Post by duanemoody »


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Re: Ren'Py 6.10.1 Pre-Released

#11 Post by JinzouTamashii »

Thank you for this release, PyTom. I'll be waiting until after the prerelease, though.

But I would like to thank all the developers that fearlessly test out and help each new release improve.
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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Re: Ren'Py 6.10.1 Pre-Released

#12 Post by @berration »

Ah, so that's why my image-map menus weren't transitioning properly. Seems like they work now. Hurray!
mugenjohncel wrote:I don't know if it's allowed but I now feel like making a template [or a mini-demo] consisting of a fully working fully image-map based GUI with comments and upload it to the wiki... so others can take advantage of image-maps based GUI's full potential...
Ooh, I'd be very interested in seeing that. TFQ's developer version was really handy in seeing a working example of menus done with image-maps. I'm still struggling to figure out how to add a new option to my preferences menu (something along the lines of this cookbook recipe), so the more examples I have look at, the better. :D
Image

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Re: Ren'Py 6.10.1 Pre-Released

#13 Post by PyTom »

I've released 6.10.1c as 6.10.1 final.

The only change between b and c was to add the string translations for the developer menu.
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Re: Ren'Py 6.10.1 Released

#14 Post by Gumaster »

Moved my files to 6.10.1, ran it, went to menu, and got:

Code: Select all

I'm sorry, but an exception occured while executing your Ren'Py
script.

AttributeError: 'module' object has no attribute 'time'

While running game code:
 - script at line 15 of C:\renpy-6.9.3\Hydragyrum/game/Prologue.rpy
 - python at line 190 of renpy-6.10.1/common/00library.rpy.
 - script at line 204 of /home/tom/ab/renpy/common/_layout/scrolling_load_save.rpym

-- Full Traceback ------------------------------------------------------------

  File "C:\renpy-6.10.1\renpy\bootstrap.py", line 260, in bootstrap
  File "C:\renpy-6.10.1\renpy\main.py", line 310, in main
  File "C:\renpy-6.10.1\renpy\main.py", line 93, in run
  File "C:\renpy-6.10.1\renpy\execution.py", line 230, in run
  File "C:\renpy-6.10.1\renpy\ast.py", line 340, in execute
  File "C:\renpy-6.10.1\renpy\exports.py", line 536, in say
  File "C:\renpy-6.10.1\renpy\character.py", line 560, in __call__
  File "C:\renpy-6.10.1\renpy\character.py", line 519, in do_display
  File "C:\renpy-6.10.1\renpy\character.py", line 333, in display_say
  File "C:\renpy-6.10.1\renpy\ui.py", line 69, in interact
  File "C:\renpy-6.10.1\renpy\display\core.py", line 1564, in interact
  File "C:\renpy-6.10.1\renpy\display\core.py", line 2058, in interact_core
  File "C:\renpy-6.10.1\renpy\display\layout.py", line 647, in event
  File "C:\renpy-6.10.1\renpy\display\behavior.py", line 179, in event
  File "renpy-6.10.1/common/00library.rpy", line 190, in invoke_game_menu
  File "C:\renpy-6.10.1\renpy\game.py", line 289, in call_in_new_context
  File "C:\renpy-6.10.1\renpy\execution.py", line 230, in run
  File "C:\renpy-6.10.1\renpy\ast.py", line 557, in execute
  File "C:\renpy-6.10.1\renpy\python.py", line 928, in py_exec_bytecode
  File "/home/tom/ab/renpy/common/_layout/scrolling_load_save.rpym", line 206, in <module>
  File "/home/tom/ab/renpy/common/_layout/scrolling_load_save.rpym", line 138, in _file_picker
Hooray! Excuses to procrastinate more!
Well, classic layout works fine though.

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Re: Ren'Py 6.10.1 Released

#15 Post by PyTom »

I've released a 6.10.1d which fixes this. No more procrastination.
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