So, open on camera shot of the sky, hold for a couple seconds, then ease into a pan down from the sky to the ground where a building is set against a distant treeline, and have the camera motion ease to a stop.
I put together an image twice the height of the project (building panshot), with all the relevant graphical bits, made a second image of just the top half of that (bigcloud), and then put this is the code sequence I put together to run the move:
Code: Select all
scene bg bigcloud
with Dissolve(2)
pause 1
show building panshot at pandown
pause 6
This is what I'm using for the pandown:
Code: Select all
transform pandown:
yanchor 0.0
ypos 0.0
easeout 2.5 ypos 0.5 yanchor 0.5
easein 2.5 ypos 1.0 yanchor 1.0
So my question is, is there a less klunky way to do this? Or is brute-forcing it like this the only way to get a thing like this to work?