[SOLVED]Set Style Preference is persistent through saves
Posted: Fri Dec 24, 2021 4:25 am
Hello, I have two different dialogue styles that I control using renpy.set_style_preference. This is good for most situations, however an issue arises when using the save and load system. Essentially, If I save in a part of the game that is using style preference 2 and load into a different part of the game that is supposed to use style preference 1, it will instead continue using style preference 2 for the duration of the game, at least until another part of the game manually switches it back. This also happens vice versa. I know this has something to do with persistent data, but I have no idea if the solution would be to either to use something other than renpy.set_style_preference or to somehow remove the persistent data part about it, if that is the issue.
The code for this is simply:
and during the game, I just change textstyle to be 1 or 2 depending on what I need. What should I do?
The code for this is simply:
Code: Select all
label changer:
if textstyle == 1:
$ renpy.set_style_preference("text", "say1")
elif textstyle == 2:
$ renpy.set_style_preference("text", "say2")
return