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Error I can't solve
Posted: Fri Dec 31, 2021 2:17 am
by marew603
I keep getting this error whenever I reload the game and when I load save files. I can't see what the problem is though. Any ideas?
This is what happens when I load a save file.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3636, in interact_core
raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
A Dream That Isnt My Reality 0.0.1
Thu Dec 30 22:11:25 2021
Re: Error I can't solve
Posted: Fri Dec 31, 2021 5:43 am
by Per K Grok
marew603 wrote: ↑Fri Dec 31, 2021 2:17 am
I keep getting this error whenever I reload the game and when I load save files. I can't see what the problem is though. Any ideas?
This is what happens when I load a save file.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3636, in interact_core
raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
A Dream That Isnt My Reality 0.0.1
Thu Dec 30 22:11:25 2021
It could be that you are using "Fade" where you should have used "fade". Just a guess.
If that is not it, it will be easier to have an opinion if you show the code around line 92 in day3.rpy. That is where it is detected that something is wrong. The thing actually wrong might be on a different line.
Re: Error I can't solve
Posted: Fri Dec 31, 2021 4:55 pm
by marew603
Per K Grok wrote: ↑Fri Dec 31, 2021 5:43 am
marew603 wrote: ↑Fri Dec 31, 2021 2:17 am
I keep getting this error whenever I reload the game and when I load save files. I can't see what the problem is though. Any ideas?
This is what happens when I load a save file.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3636, in interact_core
raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
A Dream That Isnt My Reality 0.0.1
Thu Dec 30 22:11:25 2021
It could be that you are using "Fade" where you should have used "fade". Just a guess.
If that is not it, it will be easier to have an opinion if you show the code around line 92 in day3.rpy. That is where it is detected that something is wrong. The thing actually wrong might be on a different line.
I don't have the fade command anywhere here but here's some dialogue near it:
Code: Select all
y "Okay... Sure?"
i "You should feel the need to comply, considering he {i}was{/i} our friend."
"Huh? Does she mean..."
i "I want you to help Yoko and I dig deeper into the mystery of Kazuaki's death..."
y "Hold on, are you kidding me?"
y "You're serious?"
It isn't specific to this quote either, it's with any and all dialogue I save on and reload the game into. I double checked and I use a lower-case f when I call for a fade
Re: Error I can't solve
Posted: Sat Jan 01, 2022 1:52 am
by Per K Grok
marew603 wrote: ↑Fri Dec 31, 2021 4:55 pm
----
I don't have the fade command anywhere here but here's some dialogue near it:
Code: Select all
y "Okay... Sure?"
i "You should feel the need to comply, considering he {i}was{/i} our friend."
"Huh? Does she mean..."
i "I want you to help Yoko and I dig deeper into the mystery of Kazuaki's death..."
y "Hold on, are you kidding me?"
y "You're serious?"
It isn't specific to this quote either, it's with any and all dialogue I save on and reload the game into. I double checked and I use a lower-case f when I call for a fade
OK. Then the problem might be in the general code for save and load. You should check in scripts.rpy, guy.rpy possibly even options.rpy.
Re: Error I can't solve
Posted: Sat Jan 01, 2022 7:38 am
by Imperf3kt
Have you updated renpy at any point since starting this project?
Have you made sure to check the incompatible changes changelog?
Re: Error I can't solve
Posted: Sat Jan 01, 2022 8:42 pm
by Cboom
marew603 wrote: ↑Fri Dec 31, 2021 4:55 pm
Per K Grok wrote: ↑Fri Dec 31, 2021 5:43 am
marew603 wrote: ↑Fri Dec 31, 2021 2:17 am
I keep getting this error whenever I reload the game and when I load save files. I can't see what the problem is though. Any ideas?
This is what happens when I load a save file.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/days/day3.rpy", line 92, in script
"Huh? Does she mean..."
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3636, in interact_core
raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x0000000003c66350> () {'new_widget': <Fixed at 79d7ad0>, 'old_widget': <Fixed at 79ebb50>}>
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
A Dream That Isnt My Reality 0.0.1
Thu Dec 30 22:11:25 2021
It could be that you are using "Fade" where you should have used "fade". Just a guess.
If that is not it, it will be easier to have an opinion if you show the code around line 92 in day3.rpy. That is where it is detected that something is wrong. The thing actually wrong might be on a different line.
I don't have the fade command anywhere here but here's some dialogue near it:
Code: Select all
y "Okay... Sure?"
i "You should feel the need to comply, considering he {i}was{/i} our friend."
"Huh? Does she mean..."
i "I want you to help Yoko and I dig deeper into the mystery of Kazuaki's death..."
y "Hold on, are you kidding me?"
y "You're serious?"
It isn't specific to this quote either, it's with any and all dialogue I save on and reload the game into. I double checked and I use a lower-case f when I call for a fade
have you checked options.rpy?
i get the same error with:
Code: Select all
## A transition that is used after a game has been loaded.
define config.after_load_transition = Fade
Re: Error I can't solve
Posted: Wed Jan 05, 2022 4:08 am
by marew603
Cboom wrote: ↑Sat Jan 01, 2022 8:42 pm
marew603 wrote: ↑Fri Dec 31, 2021 4:55 pm
Per K Grok wrote: ↑Fri Dec 31, 2021 5:43 am
It could be that you are using "Fade" where you should have used "fade". Just a guess.
If that is not it, it will be easier to have an opinion if you show the code around line 92 in day3.rpy. That is where it is detected that something is wrong. The thing actually wrong might be on a different line.
I don't have the fade command anywhere here but here's some dialogue near it:
Code: Select all
y "Okay... Sure?"
i "You should feel the need to comply, considering he {i}was{/i} our friend."
"Huh? Does she mean..."
i "I want you to help Yoko and I dig deeper into the mystery of Kazuaki's death..."
y "Hold on, are you kidding me?"
y "You're serious?"
It isn't specific to this quote either, it's with any and all dialogue I save on and reload the game into. I double checked and I use a lower-case f when I call for a fade
have you checked options.rpy?
i get the same error with:
Code: Select all
## A transition that is used after a game has been loaded.
define config.after_load_transition = Fade
commenting this out solved it! Thank you!