Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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3 and renpy.music.stop(channel="music", fadeout=3) equals to 3 and None because stop does not return a value, which. in turn, means None
Same effect could be achieved by:
Ocelot wrote: ↑Fri Jan 28, 2022 3:26 am3 and renpy.music.stop(channel="music", fadeout=3) equals to 3 and None because stop does not return a value, which. in turn, means None
Same effect could be achieved by:
label start:
$ renpy.music.stop(channel="music", fadeout=3)
pause
$ s_name = "Sarah"
$ k_name = "???"
$ a_name = "???"
$ style.say_dialogue = style.normal
if persistent.act == 1:
menu:
"Do you want to skip to the end?"
"Yes":
jump credits
"No":
pass
menu:
"Do want to go to act 2?"
"Yes":
$ persistent.act = 2
jump ch21
"NO":
pass
The click to continue is just annoying
I literally want it to go
Fade out, choice
Without the c2c
Because right now, it's fading out
But I have to click to get to the choice, which I don't want
Ocelot wrote: ↑Sat Jan 29, 2022 5:16 am
I literally wrote what you need to do to avoid having to click in the same message. Is there any problem with the timed pause approach?
No.
I was just an idiot and didn't read shit properly
Sorry.
I've been recovering from surgery so my brain isn't 100% right now
Thanks so much for your help, Ocelot