Setting Live2d Animation by Image Button action?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Setting Live2d Animation by Image Button action?
Hello! I'd like to ask how to set the Live2d animation "m01" to an image button's action? I would like to change motion file m01, m02 with buttons.
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- Newbie
- Posts: 6
- Joined: Sat Feb 13, 2021 3:25 pm
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Re: Setting Live2d Animation by Image Button action?
I came up with a simple solution to get full interactive controll over live2d model's animations.
First I used the choice menu but it is designed for other purposes.Next I chose to use imageButton so it could be customized and
transformed easely.I'm not a programmer, I have limited knowledge of renpy language but this is working well at least for me.
I decided to share it here.
To get perfect animation in renpy you must set seamless=True and loop=True otherwise it is not going to give perfectly looped animation.
First I used the choice menu but it is designed for other purposes.Next I chose to use imageButton so it could be customized and
transformed easely.I'm not a programmer, I have limited knowledge of renpy language but this is working well at least for me.
I decided to share it here.
To get perfect animation in renpy you must set seamless=True and loop=True otherwise it is not going to give perfectly looped animation.
Code: Select all
image NpcLive2d = Live2D("live2D_animation/NpcLive2d", base=0.9, top=0.6, height=0.4, seamless=True, loop=True, fade=True )
Code: Select all
screen Buttons():
imagebutton:
idle "images/BUTTON_Stop.png"
hover "images/BUTTON_Stop_hov.png"
action Jump("AnimIdle")
imagebutton:
idle "images/BUTTON_Play.png"
hover "images/BUTTON_Play_hov.png"
action Jump("AnimPlay")
label AnimStartHere: ## The game jumps here first from anywhere.
show screen Buttons
jump AnimIdle
$ renpy.pause(hard=True)
label AnimIdle: ## This is the basic movement of the model, it is running continuously
show NpcLive2d m01
$ renpy.pause(hard=True)
label AnimPlay: ## This is one of the many animations what can be triggered realtime.
show NpcLive2d m02
$ renpy.pause(hard=True)
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