ALICE Doll Maker

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Post Reply
Message
Author
Guest

ALICE Doll Maker

#1 Post by Guest » Mon Jan 11, 2010 6:33 pm

Hi! I was wondering where I could get some parts for the ALICE bishoujo dollmaker. I can't seem to find any.

Thanks!

User avatar
pkt
Veteran
Posts: 322
Joined: Tue Jul 28, 2009 10:09 pm
Completed: I dunno
Projects: Something special
Contact:

Re: ALICE Doll Maker

#2 Post by pkt » Mon Jan 11, 2010 7:01 pm

The best way is to make some
No Active Public Renpy Projects...

Ren

Re: ALICE Doll Maker

#3 Post by Ren » Mon Jan 11, 2010 8:53 pm

Guest wrote:Hi! I was wondering where I could get some parts for the ALICE bishoujo dollmaker. I can't seem to find any.

Thanks!
You mean the dolls themselves?

Rioka had her set on her site, but I can't find it anymore... you could also use Deji's Celeste, or BCS's doll, which is here somewhere (sorry, I have to go to sleep, I'll possibly try to look for them tomorrow, if you didn't find them yourself...).

Edit:

Actually, it should be the last one on this page.

User avatar
JinzouTamashii
Eileen-Class Veteran
Posts: 1686
Joined: Mon Sep 21, 2009 8:03 pm
Projects: E-mail me if you wanna rock the planet
Location: USA
Contact:

Re: ALICE Doll Maker

#4 Post by JinzouTamashii » Tue Jan 12, 2010 4:25 am

The one I donated sucks—just flat out asking me to make your character art is probably what you want.

If you want, we can donate the templates and layers back to the community (like I have always done for the past several years.) I can even omit outfits, expressions, or hair or other accessories if desired.
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
https://cherylitou.wordpress.com

User avatar
duanemoody
Regular
Posts: 100
Joined: Fri Oct 02, 2009 2:32 pm
Projects: American Jurassic
Organization: Pier 7 Media
Location: Arizona
Contact:

Re: ALICE Doll Maker

#5 Post by duanemoody » Tue Jan 12, 2010 10:55 am

Coincidentally I spent an hour 2 nights ago carving Sylvie-With-Books up into component pieces for mixing/matching with im.Composite.

In other words, I ended up reverse engineering the sprite back into what Deji had in Photoshop; a figure with a blank face (except for nose) and layers of eyes/brows and mouths. I also came up with some expressions Deji might not have imagined.
ImageImage

I would politely request that sprite designers who wish to share their work consider adding the photoshop file they're using -- or export the layers to PNGs.

Ren

Re: ALICE Doll Maker

#6 Post by Ren » Tue Jan 12, 2010 11:14 am

I'm pretty sure the other doll she made should be divided in layers, but i could be wrong...
The one in my signature is also divided in layers, so it shouldn't be a problem for you to use it, provided you want to!

User avatar
Deji
Cheer Idol; Not Great at Secret Identities
Posts: 1592
Joined: Sat Oct 20, 2007 7:38 pm
Projects: http://bit.ly/2lieZsA
Organization: Sakevisual, Apple Cider, Mystery Parfait
Tumblr: DejiNyucu
Deviantart: DejiNyucu
Location: Chile
Contact:

Re: ALICE Doll Maker

#7 Post by Deji » Tue Jan 12, 2010 7:04 pm

My Celeste doll is an open PSD, actually, with an open version where lineart, shadow and base color are in separate layers, to allow further customization ^^

In Sylvie's case, I was only asked to do specific expressions, so I didn't actually did separate elements that I later combined (though I recycled the eyes for diff expressions) xD

If PyTom would like me to (since he commissioned me to draw her in the first place), I could release the original Sylvie PSD. I could also break current expressions in elements and throw in some extra face elements to play with ^^
I just noticed the shadow layers for each part of her outfit are in separate layers, so you could actually change her outfit and hair colors to whatever by playing a bit with Hue/Saturation and/or Color Balance :P
sylvieblue.jpg
Image
Tumblr | Twitter
Forever busy :')
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: ALICE Doll Maker

#8 Post by PyTom » Tue Jan 12, 2010 9:08 pm

If PyTom would like me to (since he commissioned me to draw her in the first place), I could release the original Sylvie PSD. I could also break current expressions in elements and throw in some extra face elements to play with ^^
I certainly have no problem with this.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
Deji
Cheer Idol; Not Great at Secret Identities
Posts: 1592
Joined: Sat Oct 20, 2007 7:38 pm
Projects: http://bit.ly/2lieZsA
Organization: Sakevisual, Apple Cider, Mystery Parfait
Tumblr: DejiNyucu
Deviantart: DejiNyucu
Location: Chile
Contact:

Re: ALICE Doll Maker

#9 Post by Deji » Tue Jan 12, 2010 9:23 pm

PyTom wrote:
If PyTom would like me to (since he commissioned me to draw her in the first place), I could release the original Sylvie PSD. I could also break current expressions in elements and throw in some extra face elements to play with ^^
I certainly have no problem with this.

Ok then :D

I'll tune-up her PSD and release her soon ^^ ~
(won't commit to a date because I may forget... my pile is pretty big right now >> )
Image
Tumblr | Twitter
Forever busy :')
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:

User avatar
pkt
Veteran
Posts: 322
Joined: Tue Jul 28, 2009 10:09 pm
Completed: I dunno
Projects: Something special
Contact:

Re: ALICE Doll Maker

#10 Post by pkt » Wed Jan 13, 2010 12:33 am

I look forward to this.
No Active Public Renpy Projects...

User avatar
duanemoody
Regular
Posts: 100
Joined: Fri Oct 02, 2009 2:32 pm
Projects: American Jurassic
Organization: Pier 7 Media
Location: Arizona
Contact:

Re: ALICE Doll Maker

#11 Post by duanemoody » Wed Jan 13, 2010 12:53 am

Deji wrote:My Celeste doll is an open PSD, actually, with an open version where lineart, shadow and base color are in separate layers, to allow further customization ^^
...
I just noticed the shadow layers for each part of her outfit are in separate layers, so you could actually change her outfit and hair colors to whatever by playing a bit with Hue/Saturation and/or Color Balance
I can easily tweak Celeste-Open's hair color by applying a color fill blend:
Image
...but because the eyes are not broken down into separate pieces the way the hair/clothes are, I have to marquee select them and use Hue/Saturation to change their colors (your original suggestion).

User avatar
rioka
Royal Manga Tutor
Posts: 1255
Joined: Fri Jul 16, 2004 12:21 pm
Completed: Amgine Park, Garden Society: Kykuit, Metropolitan Blues (art)
Location: somewhere in NY
Contact:

Re: ALICE Doll Maker

#12 Post by rioka » Wed Jan 13, 2010 3:14 pm

Ren wrote:Rioka had her set on her site, but I can't find it anymore...
Mine is here. n_n

Ren

Re: ALICE Doll Maker

#13 Post by Ren » Sat Apr 03, 2010 8:58 am

Body Type: Gurlugon
I don't think I told you before: I love you. ;-;

Post Reply

Who is online

Users browsing this forum: Google [Bot]