Some people playing my game told me there was a bug at some point (some scene render not showing while the game keep going)
They shown me with screenshot what was happening because I never had this spcific bug before.
So i've downloaded my own game which I had previously uploaded with .market version.
The first time I tested this version with the .exe, I also had the same bug. But nothing since. I've tested multiple time since and never was able to reproduce it again.
There is the code portion which are concerned :
Code: Select all
image 1-7-Gr = "1.7 - Basment - Generator - a.jpg"
image 1-7-Gr-hover = "1.7 - Basment - Generator - a_hover.jpg"
image 1-7-Rec-a = "1.7 - Basment - Scene Reconcilliation - a.jpg"
Code: Select all
[...]
fr "Un bruit de moteur qui ronronne s'échappe de l'appareil suivit du son de remise en tension du courant de la cave...{fast}"
fr "Et la lumière fut !{fast}"
en "A noise of engine escapes from the generator followed by the sound of the power which is switched back on.{fast}"
en "And there was Light.{fast}"
if log.interactive("quest_lewishouse_end"):
$ log.markdone("quest_lewishouse_end")
$ main_moral += 10
call check_variables from _call_check_variables_279
show screen notification_floating_2(" [main_name] Moral + 10")
call screen DarkBasment_GoBack_Button_GoSeeHerEnd
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screen DarkBasment_GoBack_Button_GoSeeHerEnd:
modal True
imagemap:
ground "1-7-Gr"
hover "1-7-Gr-hover"
alpha False
hotspot (516, 846, 1036, 234) action Jump("Basment_reconcilliation_0") # THE BUG BEGIN WHEN CLICKING HERE
add "gui/Interface_Indicator_Interaction.png"
$ interactive_indicator_number = 1
use interactive_indicator_number_screen_top
use quick_screen_keys_input
Code: Select all
label Basment_reconcilliation_0:
scene 1-7-Rec-a # THE BUG DON'T SHOW THIS SCENE IMAGES BUT THE GAME KEEP GOING (with the previous render still in display)
window hide
hide screen DarkBasment_GoBack_Button_GoSeeHerEnd
pause
play music "0 - music - retrouvaille.mp3"
$ inv_button_sensitive = True
$ desactivate_inventory_addon = True
$ container=container2
$ progression_general_havebeendone1 = False
$ progression_general_havebeendone2 = False
$ progression_general_havebeendone3 = False
$ progression_general_havebeendone4 = False
$ progression_general_havebeendone5 = False
$ progression_general_havebeendone6 = False
$ progression_general_havebeendone7 = False
fr_mp "Maintenant qu'il y a de la lumière, les choses vont être plus faciles...{fast}"
en_mp "Now that there is light, things will be easier... {fast}"
pause
fr_mp "Je me souviens qu'elle adorait sa peluche, Monsieur Bisou, cela pourrait peut être débloquer la situation...{fast}"
en_mp "I remember that she loved her stuffed toy, Mr. Kisses, that might unlock the situation... {fast}"
[...]
Thank you