I'm having a problem with some auto-forward text. I have a cut-scene which works in time to the music, but a flash occurs when the text windows disappear (I use a transform for this but it works fine until I use it with {w=}{p=} and {nw}). Is there another way to show auto-forward text? Or is this a Ren'Py glitch that needs to be fixed?
This is the animation/ transform I am using (works fine elsewhere):
Code: Select all
transform ffpopupcrop:
subpixel True
crop_relative True
crop (0,0, 1.0, 1.0)
on show:
crop (0,0, 0.0, 0.0)
pause 0.2
crop (0,0, 0.2, 0.2)
pause 0.2
crop (0,0, 0.4, 0.4)
pause 0.2
crop (0,0, 0.6, 0.6)
pause 0.2
crop (0,0, 0.8, 0.8)
pause 0.2
crop(0,0, 1.0, 1.0)
on hide:
crop (0,0, 1.0, 1.0)
pause 0.2
crop (0,0, 0.8, 0.8)
pause 0.2
crop (0,0, 0.6, 0.6)
pause 0.2
crop (0,0, 0.4, 0.4)
pause 0.2
crop (0,0, 0.2, 0.2)
pause 0.2
crop(0,0, 0.0, 0.0)
Code: Select all
$ animate_textbox = "ff"
h "I'm sorry, Master.{w=2.5}{nw}"
h "You must leave now whilst you still can.{p=3.0}{nw}"
Code: Select all
window:
id "window"
background "gui bubble"
if animate_textbox == "open":
at bigbubble # This is used for the rest of the game: normal text boxes that do not contain {nw} or {w=}, and it works no problem...until I tested it with {nw} or {w=}, then it flashes as well
elif animate_textbox == "ff":
at ffpopupcrop