I look at something like:
Code: Select all
style game_menu_label is gui_label
style game_menu_label_text is gui_label_text
Obviously it must come by magic out of gui.rpy somehow, but the only things that mention "label" define a text size, but somehow it gets a font and a color from somewhere, I don't know how.
By process of elimination, it must somehow get assigned to gui.accent_color, but damned if I can see how.
So, I want to change the color of the titles in game_menu. I don't really want to just edit the value of gui.accent_color because I can't see any way to actually know how much collateral damage that will cause (what *else* uses gui.accent_color? No idea.) I tried
Code: Select all
style game_menu_label_text is gui_text
style game_menu_label_text:
color "#0f0"
Do I have to burn it all down and start over defining text styles that actually do what I want and I can figure out where and how they're used?