Is it possible that Renpy could detect dialogue lines (and maybe string translations) that are part of translation files, but not valid anymore, since they are not part of the original dialogue? That would makes things very cool, since when I change stuff, I don't have to manually delete them and figure out if there are leftovers inside those files.
I know that it makes sense to translate your game only after you finish it, but for me that's not possible.
Outdated dialogue translation detection
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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