However, the vast majority of voice clips I plan to use for this VN will be barks/chirps, quick, shorter noises just to give some personality to imply the mood of a line of dialogue.
What I don't know is the most efficient way to implement them.
Because right now, it looks like this:
Where 'frown2' is a specific face expression sprite. I would figure there might be some way to tag and code voice clips in a similar way to sprites, but I'm not sure how to do it and haven't seen a way to do so - most searches for how to use voice clips involve the 'auto' function or just using them in the first place.voice "audio/voice/Nishiko VO/barks/n_umm2.ogg"
n frown2 "Ummm...?"
Even if it means the end result would look more like
that would still be a lot easier to integrate - though for all I know there's a way to use voicelines in the same line of code as dialogue.voice "n umm2"
n frown2 "Ummm...?"
Does anyone have any advice on this? I have a whole batch of clips for different characters, with similar naming conventions, divided into folders to keep them organized.