Right now I have something kinda working, the process goes like this:
- Create an instance of a class I made called Moving_Value,
- Create a transform with a function call that updates the Moving_Value with its st,
- Place the displayable I want to manipulate "at" that transform,
- When the Select_Character() function is called, it also calls a function in Moving_Value called Set_Target(), which takes the new position and a time to take as arguments
Which gets back to the original question. Idk if this is even possible, but I've noticed that if I add events like "on new_char_selected" to a transform it technically doesn't throw any errors.
Code: Select all
transform display_trans:
on idle:
#Do thing
on hover:
#Do thing
on new_char_selected:
#Is it even possible to get here?