Another question with what is likely a simple answer perhaps?
I did check the docs but it doesn't really offer examples on how to implement exactly what I'm looking for.
I'm try to show text when I hover over a textbutton so that "attribute" changes pop up beside my character card (already shown) depending on the option hovered.
Non-working example code as below:
Code: Select all
textbutton "{font=SitkaZ.ttc}{color=#aaaaaa}{size=35}Casual Outing":
hovered:
text "+1" style "ultd":
xpos 200
ypos 200
text "+2" style "ultd":
xpos 200
ypos 300
Action Jump ("whatever")
textbutton "{font=SitkaZ.ttc}{color=#aaaaaa}{size=35}Crossfit"
hovered:
text "+3" style "ultd":
xpos 200
ypos 400
text "+1" style "ultd":
xpos 200
ypos 300
....repeat