Is there a way to make a build of a game that would support M1 Macs?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Aureus
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Is there a way to make a build of a game that would support M1 Macs?
A few people asked me if I can do anything to make the game viable for their devices. Do I understand correctly that so far Ren'Py doesn't address these Macs? I assume it's somehow tied to a "64 bit version", as one player said it?
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- Zetsubou
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Re: Is there a way to make a build of a game that would support M1 Macs?
According to the July update on the Renpy Patreon, it seems Apple Silicon (ie. M1) support is one of the goals for Renpy 8.1 / 7.6, which is targeted for fall this year.
It also notes that Renpy games should currently work on M1 Macs by using Rosetta 2.
I don't know how that works though. I'm just repeating what's on the Patreon.
It also notes that Renpy games should currently work on M1 Macs by using Rosetta 2.
I don't know how that works though. I'm just repeating what's on the Patreon.
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-My games: Sickness, Wander No More, Max Massacre, Humanity Must Perish, Tomboys Need Love Too, Sable's Grimoire, My Heart Grows Fonder, Man And Elf, A Dragon's Treasure
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Sable's Grimoire 2

-My games: Sickness, Wander No More, Max Massacre, Humanity Must Perish, Tomboys Need Love Too, Sable's Grimoire, My Heart Grows Fonder, Man And Elf, A Dragon's Treasure
-Commissions: No One But You, Written In The Sky, Diamond Rose, To Libertad, Catch Canvas, Love Ribbon, Happy Campers, Wolf Tails
Working on:
Sable's Grimoire 2

- Aureus
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- Posts: 271
- Joined: Sun Aug 06, 2017 4:49 am
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- Organization: Moral Anxiety Studio
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- Location: Breslau, Poland
- Contact:
Re: Is there a way to make a build of a game that would support M1 Macs?
I appreciate your response, thank you. It helps.
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