Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Doeny
- Regular
- Posts: 26
- Joined: Wed Sep 07, 2022 8:28 pm
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#1
Post
by Doeny » Sat Oct 08, 2022 2:24 pm
So I made a code that removes an item from the list, but I have problem checking if it's still in. Any ideas how to fix it?
This removes the item (works fine (i hope))
Code: Select all
$ renpy.random.shuffle(list)
$ list1 = lsit.pop()
And this checks if item's not in the list:
Code: Select all
imagebutton:
if list != "item_1":
idle "gallery_img_1"
action Jump("gallery_img_1_action")
else:
idle "empty_image"
action NullAction()
Last edited by
Doeny on Sun Oct 09, 2022 9:22 am, edited 1 time in total.
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Ocelot
- Eileen-Class Veteran
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- Github: MiiNiPaa
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#2
Post
by Ocelot » Sat Oct 08, 2022 5:27 pm
Code: Select all
#checks if item is in list:
if item in list:
pass
else:
pass
# check if item not in list
if item not in list:
pass
If
item is an instance of your own class without defined comparison operators, you can run into identity vs equality problem, but for built-in types it should work fine.
< < insert Rick Cook quote here > >
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Doeny
- Regular
- Posts: 26
- Joined: Wed Sep 07, 2022 8:28 pm
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Contact:
#3
Post
by Doeny » Sun Oct 09, 2022 9:21 am
Ocelot wrote: ↑Sat Oct 08, 2022 5:27 pm
Code: Select all
#checks if item is in list:
if item in list:
pass
else:
pass
# check if item not in list
if item not in list:
pass
If
item is an instance of your own class without defined comparison operators, you can run into identity vs equality problem, but for built-in types it should work fine.
Yup, works fine. Thanks!
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