Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Swein
- Newbie
- Posts: 20
- Joined: Mon May 02, 2022 9:39 am
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#1
Post
by Swein » Fri Oct 14, 2022 3:31 pm
Code: Select all
label try:
default option2 = True
menu tavern1:
if option2:
s "I guess you're new around here, what do you want to do?"
else:
s "Ok, now what do you want to do?"
"I want to find a job":
$ gift = "job"
"I'll search a job for you!"
"I want to find a witch contract" if option2:
$ option2 = False
"Oh god sake! I never ever interest this things, they're haunted."
jump tavern1
What I want to do is change the sentence the character says below when the menu options again appear after "jump". However, I couldn't do it.
Last edited by
Swein on Sat Oct 15, 2022 6:35 am, edited 1 time in total.
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Tess
- Newbie
- Posts: 23
- Joined: Thu Aug 04, 2022 3:43 pm
- Projects: The Songbird Guild
- Organization: Yurisoft
- Github: wainwt2
- Discord: Tess#7782
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Contact:
#2
Post
by Tess » Fri Oct 14, 2022 8:39 pm
A little clunky I'll admit, but I think this'll work.
Code: Select all
default option2 = True #Can be defined anywhere, just make sure it comes before the try label
label try:
$question = "I guess you're new around here, what do you want to do?" if option2 else "Ok, now what do you want to do?"
menu tavern1:
"[question]"
"I want to find a job":
$ gift = "job"
"I'll search a job for you!"
"I want to find a witch contract" if option2:
$ option2 = False
"Oh god sake! I never ever interest this things, they're haunted."
jump try #Jump to the try label instead of jumping to the tavern1 menu statement so we hit our question assembly again
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_ticlock_
- Veteran
- Posts: 391
- Joined: Mon Oct 26, 2020 5:41 pm
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Contact:
#3
Post
by _ticlock_ » Fri Oct 14, 2022 10:28 pm
Swein wrote: ↑Fri Oct 14, 2022 3:31 pm
What I want to do is change the sentence the character says below when the menu options again appear after "jump". However, I couldn't do it.
if statements does not work this way in the
choice menu.
I suggest to put
if statement before the
choice menu and then use
extend expression in the choice menu. Also, add no-wait tag
nw at the end, it will dismiss current say statement and you go straight to the
choice menu with the correct question.
Code: Select all
default option2 = True
label try:
label tavern1:
if option2:
s "I guess you're new around here, what do you want to do?{nw}"
else:
s "Ok, now what do you want to do?{nw}"
menu:
extend ""
"I want to find a job":
$ gift = "job"
"I'll search a job for you!"
"I want to find a witch contract" if option2:
$ option2 = False
"Oh god sake! I never ever interest this things, they're haunted."
jump tavern1
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Swein
- Newbie
- Posts: 20
- Joined: Mon May 02, 2022 9:39 am
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Contact:
#4
Post
by Swein » Sat Oct 15, 2022 6:33 am
_ticlock_ wrote: ↑Fri Oct 14, 2022 10:28 pm
Swein wrote: ↑Fri Oct 14, 2022 3:31 pm
What I want to do is change the sentence the character says below when the menu options again appear after "jump". However, I couldn't do it.
if statements does not work this way in the
choice menu.
I suggest to put
if statement before the
choice menu and then use
extend expression in the choice menu. Also, add no-wait tag
nw at the end, it will dismiss current say statement and you go straight to the
choice menu with the correct question.
Code: Select all
default option2 = True
label try:
label tavern1:
if option2:
s "I guess you're new around here, what do you want to do?{nw}"
else:
s "Ok, now what do you want to do?{nw}"
menu:
extend ""
"I want to find a job":
$ gift = "job"
"I'll search a job for you!"
"I want to find a witch contract" if option2:
$ option2 = False
"Oh god sake! I never ever interest this things, they're haunted."
jump tavern1
You are my super hero, thanks!

-
Swein
- Newbie
- Posts: 20
- Joined: Mon May 02, 2022 9:39 am
-
Contact:
#5
Post
by Swein » Sat Oct 15, 2022 7:50 am
Tess wrote: ↑Fri Oct 14, 2022 8:39 pm
A little clunky I'll admit, but I think this'll work.
Code: Select all
default option2 = True #Can be defined anywhere, just make sure it comes before the try label
label try:
$question = "I guess you're new around here, what do you want to do?" if option2 else "Ok, now what do you want to do?"
menu tavern1:
"[question]"
"I want to find a job":
$ gift = "job"
"I'll search a job for you!"
"I want to find a witch contract" if option2:
$ option2 = False
"Oh god sake! I never ever interest this things, they're haunted."
jump try #Jump to the try label instead of jumping to the tavern1 menu statement so we hit our question assembly again
I just saw that, works too, and the extend method also works. Thank you. I appreciate that! Renpy won't die as long as there are people like you
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