When using RotateMatrix angle != 0, sprites move far to the side. The same thing happens when using an OffsetMatrix.
(It’s also sad that linear and ease doesn’t work when using matrix transformations.)
I want to make a scene where you can go behind the boxes and find some items there.
Test project
Test 2
Code: Select all
init:
# camera transform
transform _3d(x=0, y=0, a=0):
perspective True
subpixel True
[b]# ease 1 not working[/b]
ease 1 matrixtransform RotateMatrix(0, a, 0) * OffsetMatrix(x, 0, y)
# box transform
transform spr_3d(x=0, y=0, a=0, dx=0):
subpixel True
perspective True
xpos x zpos y
matrixtransform RotateMatrix(0, a, 0)
# dark side
image box1d:
"box1"
matrixcolor BrightnessMatrix(-.15)
image box2d:
"box2"
matrixcolor BrightnessMatrix(-.15)
init python:
# box side length
side_3d = 500
# show 1 side
def show_3d(spr, x, y, a=0):
renpy.show("%s_%s_%s_%s" % (spr, x, y, a),
what=spr, at_list=[spr_3d(x, y, a), truecenter])
# show all 4 sides
def show_box_3d(spr, x, y, a=0):
w2 = int(side_3d / 2)
show_3d(spr, x, y+w2, a)
show_3d(spr+"d", x-w2, y, a+90)
show_3d(spr+"d", x+w2, y, a-90)
show_3d(spr, x, y-w2, a)
label start:
# turn on 3d
show layer master at _3d(y=-555)
# show boxes
$ show_box_3d("box1", -750, 2250)
$ show_box_3d("box2", 750, 2250)
pause
return