I've noticed that when using something like
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$ Result = renpy.random.randint(1,20)
The only ways I've found to actually have it produce different results are to either completely close and open the game (Not even shift-r works it seems), or to reload a save from before Result is determined.
Is there some sort of command I can use to force it to regenerate the seed or whatever it uses to determine what renpy.random.randint generates?
Specifically, a command to force that instance of $ Result = renpy.random.randint(1,20) to produce different results upon rollback? I'm aware I could just put in another instance of $ Result = renpy.random.randint(1,20), but that doesn't solve my specific problem.
Many thanks.