Variable prefix for setting debug screen text properties?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Variable prefix for setting debug screen text properties?
I'm working on a Japanese translation of my app, and while I've worked out how to set all of the styles I need for the text the player should see while playing the game, whenever I get an error I'm confronted with nothing but boxes. Anyone know which gui variable to set to assign a font to it?
Re: Variable prefix for setting debug screen text properties?
On a related note, the documentation appears to be out-of-date regarding some of this...
- translate_font() is coming up as undefined
- Seeming global font default settings like gui.LIGHT_FONT and gui.REGULAR_FONT aren't working
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Re: Variable prefix for setting debug screen text properties?
Those are for translating launcher itself, not for use in normal projects.
< < insert Rick Cook quote here > >
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