Lint before and after archiving

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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aoarashit
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Lint before and after archiving

#1 Post by aoarashit »

I test the game, and everything sounds and looks fine. I perform lint before archiving files, and spot no mistakes(at least no 'not loadable errors'). However after I archive the files into separate rpas(image, script, audio) and perform lint, I get an error that two audio files are not loadable.

This only happens to these two particular files(ALL THE TIME as far as I know. They're both in ogg; all my sounds and music are in ogg btw). Right at the moment I have these two unarchived(hence loadable, good thing they were only sound effects), but I was wondering what causes this? (Maybe the files are corrupted?) It worries me that my music or image files will show the same behavior at some point :(

As always, thank you in advance for all the help.

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PyTom
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Re: Lint before and after archiving

#2 Post by PyTom »

Can I see the actual lint error?
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aoarashit
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Re: Lint before and after archiving

#3 Post by aoarashit »

Here it is, fresh from the um....launcher.
---------------------------------------------------------------------------------------------------
Ren'Py 6.10.2e lint report, generated at: Sun Feb 14 07:12:35 2010

D:\Testgame backup/game/day2morning.rpy:61 'se/knocking1.ogg' is not loadable

D:\Testgame backup/game/gotolot.rpy:133 'se/lighter1.ogg' is not loadable

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PyTom
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Re: Lint before and after archiving

#4 Post by PyTom »

It's likely that there's a case error between the filenames used in your script, and the ones found in the archive. This is probably a real error.
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aoarashit
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Re: Lint before and after archiving

#5 Post by aoarashit »

Tried changing the file names..didn't work.

Tried replacing the sounds with other sounds.. the 'lighter1' worked, but the knocking sound kept giving me the same error, no matter what files I replace it with(each were from different source sites). Finally I tried not converting the original wav to ogg, then it worked. Interesting..

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