Ok so I've read up a bit about inventories and adding money etc. http://www.renpy.org/wiki/renpy/doc/coo ... ney_System But what I actually want to do is have my character find certain objects. As he goes on his adventure he is meant to find seven treasures. So rather than have a money system/shops etc. After a particular event he will 'discover' a treasure which will go into his inventory where he can view it and read a bit about it. Is there anyway to make this happen?
any help much appreciated
adventure game - finding objects [SOLVED]
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adventure game - finding objects [SOLVED]
Last edited by saskuto on Mon Mar 22, 2010 7:05 pm, edited 1 time in total.
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Re: adventure game - finding objects
You can use an overlay to show the inventory button which will call an inventory label like so:saskuto wrote:After a particular event he will 'discover' a treasure which will go into his inventory where he can view it and read a bit about it. Is there anyway to make this happen?
Code: Select all
init:
$ treasure1=False
$ show_button=True
init python:
def inventory_button():
if show_button:
ui.textbutton('See inventory', clicked=ui.callsinnewcontext('inventory'))
config.overlay_functions.append(inventory_button)
label start:
"Walk"
$ treasure1=True
"Found treasure1"
"End"
$ renpy.full_restart()
label inventory:
$ show_button=False
$ ui.vbox(xalign=.5)
if treasure1:
$ ui.imagebutton("treasure1.png", "treasure1_hover.png",clicked=ui.callsinnewcontext('see_treasure1'))
$ ui.textbutton('Return to game', clicked=ui.jumps('return_to_game'))
$ ui.close()
$ ui.interact()
label see_treasure1:
$ ui.image("treasure1.png", xalign=.5, yalign=.2)
"Treasure1 info"
return
label return_to_game:
$ show_button=True
return
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