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Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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curry nochi rice
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Click to continue indicator...

#1 Post by curry nochi rice »

I was looking for it at the .config section... I didn't see it...

anyway, how do you make one... I have a feeling that I should use one since there's some pauses.... and how do you configure the auto-forward time???
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Aka-kami
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Re: Click to continue indicator...

#2 Post by Aka-kami »

it can be found in the tutorial. Under "character" i believe. Anyway, here's a sample code:

Code: Select all

    $P = Character('Character', ctc=anim.Blink("image.png", xpos=760, ypos=560, xanchor=0, yanchor=0), ctc_position="fixed")
This code i gave you makes the indicator appear at the bottom right corner of your text box. If you look at "demo.character" in the tutorial directory, you'll see other examples.
See ya.

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curry nochi rice
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Re: Click to continue indicator...

#3 Post by curry nochi rice »

thank you.... trying it out now...

result:
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Delta Spoiler.jpg
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azureXtwilight
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Re: Click to continue indicator...

#4 Post by azureXtwilight »

Sorry for bringing this up, don't feel like making a new thread.

I did:

Code: Select all

$ l = Character(None, ctc=Animation("1.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0, 
                                "2.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0, 
                                "3.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0, 
                                "4.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0,
                                "5.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0, 
                                "6.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0,
                                "7.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0,
                                "8.png", 0.05, xpos=760, ypos=560, xanchor=0, yanchor=0), ctc_position="fixed")
and get the error:

Code: Select all

I'm sorry, but an exception occured while executing your Ren'Py
script.

SyntaxError: non-keyword arg after keyword arg

While compiling python block starting at line 126 of D:\renpy-6.10.2\Fantasia_Momento of Grand Finale/game/script.rpy.

-- Full Traceback ------------------------------------------------------------

  File "D:\renpy-6.10.2\renpy\bootstrap.py", line 260, in bootstrap
  File "D:\renpy-6.10.2\renpy\main.py", line 173, in main
  File "D:\renpy-6.10.2\renpy\script.py", line 480, in load_script
  File "D:\renpy-6.10.2\renpy\script.py", line 160, in __init__
  File "D:\renpy-6.10.2\renpy\script.py", line 378, in load_appropriate_file
  File "D:\renpy-6.10.2\renpy\script.py", line 340, in load_file
  File "D:\renpy-6.10.2\renpy\script.py", line 429, in update_bytecode
  File "D:\renpy-6.10.2\renpy\python.py", line 254, in py_compile_exec_bytecode
  File "D:\renpy-6.10.2\renpy\python.py", line 229, in py_compile
  File "compiler\transformer.pyo", line 52, in parse
  File "compiler\transformer.pyo", line 129, in parsesuite
  File "compiler\transformer.pyo", line 125, in transform
  File "compiler\transformer.pyo", line 158, in compile_node
  File "compiler\transformer.pyo", line 189, in file_input
  File "compiler\transformer.pyo", line 1080, in com_append_stmt
  File "compiler\transformer.pyo", line 306, in stmt
  File "compiler\transformer.pyo", line 1073, in com_stmt
  File "compiler\transformer.pyo", line 316, in simple_stmt
  File "compiler\transformer.pyo", line 1080, in com_append_stmt
  File "compiler\transformer.pyo", line 306, in stmt
  File "compiler\transformer.pyo", line 1073, in com_stmt
  File "compiler\transformer.pyo", line 354, in expr_stmt
  File "compiler\transformer.pyo", line 567, in testlist
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 583, in test
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 597, in or_test
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 602, in and_test
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 606, in not_test
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 613, in comparison
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 646, in expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 650, in xor_expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 654, in and_expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 658, in shift_expr
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 670, in arith_expr
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 682, in term
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 702, in factor
  File "compiler\transformer.pyo", line 721, in power
  File "compiler\transformer.pyo", line 1196, in com_apply_trailer
  File "compiler\transformer.pyo", line 1219, in com_call_function
  File "compiler\transformer.pyo", line 1260, in com_argument
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 583, in test
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 597, in or_test
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 602, in and_test
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 606, in not_test
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 613, in comparison
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 646, in expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 650, in xor_expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 654, in and_expr
  File "compiler\transformer.pyo", line 1065, in com_binary
  File "compiler\transformer.pyo", line 658, in shift_expr
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 670, in arith_expr
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 682, in term
  File "compiler\transformer.pyo", line 792, in com_node
  File "compiler\transformer.pyo", line 702, in factor
  File "compiler\transformer.pyo", line 721, in power
  File "compiler\transformer.pyo", line 1196, in com_apply_trailer
  File "compiler\transformer.pyo", line 1219, in com_call_function
  File "compiler\transformer.pyo", line 1258, in com_argument
SyntaxError: non-keyword arg after keyword arg

While compiling python block starting at line 126 of D:\renpy-6.10.2\Fantasia_Momento of Grand Finale/game/script.rpy.

Ren'Py Version: Ren'Py 6.10.2e
Wondering what I did wrong. I intended to make it at the corner of the screen, like positioned at the xpos and ypos.
Image

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Aleema
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Re: Click to continue indicator...

#5 Post by Aleema »

Don't put the position of the graphic in the animation (at least until the end)? Try that. See: Animation

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Re: Click to continue indicator...

#6 Post by Gau_Veldt »

Code: Select all

init:
    $ ctcAnim=Animation("__nextico_10.png",0.125,
                        "__nextico_30.png",0.125,
                        "__nextico_60.png",0.125,
                        "__nextico_100.png",0.125
                        ,"__nextico_60.png",0.125,
                        "__nextico_30.png",0.125,
                        xpos=700, ypos=500, xanchor=0, yanchor=0)
    
    # Declare characters used by this game.
    $ z = Character('Zeit', color="#a0c0ff",ctc=ctcAnim,ctc_pause=ctcAnim,ctc_position='fixed')
#...
game:
    z "foo"
Does not put the ctc on screen at all.
It won't show at all unless I change 'fixed' to 'nestled'.

Edit: Actually it does display but only if I don't short circuit any slow typing text with a mouse click. Soon as I do it no longer shows unless the game is restarted.

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