Disabling clicks during transitions

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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mitoky
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Re: Disabling clicks during transitions

#16 Post by mitoky » Tue Oct 31, 2017 9:13 am

To make something completly unskippaple and have transformation applied to it you need to use atl, otherwise the transition itself gets skipped. Also, so to ensure the transformation doesnt gets cut off, the renpy.pause needs to be at least the same long as the transformation in total (ex, 2 second animation = 2 second renpy.pause). For any longer pause, you simply add the time to the renpy.pause. (if you wnat afterwards a 2 second pause, make the renpy pause 4 instead of 2 (transition lenght + pause lenght))
Its explained in more detail here, in this case for a splashscreen (step 1-5):
viewtopic.php?f=51&t=46121

adeRuZet
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Re: Disabling clicks during transitions

#17 Post by adeRuZet » Tue Oct 31, 2017 11:41 pm

Ibitz wrote:
Tue Oct 31, 2017 1:59 am

This Ren'Py Documentation should help you out with ATLs: https://www.renpy.org/doc/html/atl.html

Best way to understand ATLs, is to copy what you see in the documentation above and make your own transformations in a mini-game, using your own pics. I'm still a newbie, myself, but I've read all the documentations and played Python coding games and taught myself how to code. It's hard, but you will slowly understand it better as you practice.
aye, even it take me a month or more to understand them. i think it worth to learn. thank you.. :)
beside that, i found mitoki thread (viewtopic.php?f=51&t=46121) seems a quite understanable :mrgreen: :mrgreen:

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