To make something completly unskippaple and have transformation applied to it you need to use atl, otherwise the transition itself gets skipped. Also, so to ensure the transformation doesnt gets cut off, the renpy.pause needs to be at least the same long as the transformation in total (ex, 2 second animation = 2 second renpy.pause). For any longer pause, you simply add the time to the renpy.pause. (if you wnat afterwards a 2 second pause, make the renpy pause 4 instead of 2 (transition lenght + pause lenght))
Its explained in more detail here, in this case for a splashscreen (step 1-5):
viewtopic.php?f=51&t=46121
Disabling clicks during transitions
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Re: Disabling clicks during transitions
aye, even it take me a month or more to understand them. i think it worth to learn. thank you..Ibitz wrote: ↑Tue Oct 31, 2017 1:59 am
This Ren'Py Documentation should help you out with ATLs: https://www.renpy.org/doc/html/atl.html
Best way to understand ATLs, is to copy what you see in the documentation above and make your own transformations in a mini-game, using your own pics. I'm still a newbie, myself, but I've read all the documentations and played Python coding games and taught myself how to code. It's hard, but you will slowly understand it better as you practice.
beside that, i found mitoki thread (viewtopic.php?f=51&t=46121) seems a quite understanable
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