bracnching and remembering previous choice problem
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- The Monkey Ninja
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bracnching and remembering previous choice problem
Ok, i'm new here, and to using renpy, so sorry if this is a silly question ^^;
but i'm having problems with the memorizing of the user's choices, and branching the game based on them. Um, here's an example of what i mean (note that its not the actual script, just similar in the way i bracnched everything...)
Eg:
e "I'm gonna do a test! K?"
menu:
"Apologize":
jump sorry
"Ignore":
jump ignore
label sorry:
$ sorry_option = "Apologize"
a "I'm sorry, i shouldn't have yelled like that."
s "...it's okay. I was in the wrong too."
jump test
label ignore:
$ ignore = "Ignore"
a "..."
s "Hey! Apologize!"
a "Hmph!"
jump test
label test:
t "So what happened?"
if sorry_option == "Apologize":
a "The problem was resolved and we're friends again!"
t "Ahaha, that's good."
jump distance
elif ignore == "Ignore":
a "I ingored her. She was the one at fault."
t "Oh..."
jump argue
(sorry, i just pasted the text here. all the spacing is done right in the script.)
The error was that the "'sorry_option' is not defined"
if you choose to apologize, it runs smoothly, but when you choose ignore, that error comes up (and the same if there is a third option as well).
I wonder if anyone knows what i'm doing wrong? Or if i've missed something in the coding???
Please help! Thanks so much... =D
but i'm having problems with the memorizing of the user's choices, and branching the game based on them. Um, here's an example of what i mean (note that its not the actual script, just similar in the way i bracnched everything...)
Eg:
e "I'm gonna do a test! K?"
menu:
"Apologize":
jump sorry
"Ignore":
jump ignore
label sorry:
$ sorry_option = "Apologize"
a "I'm sorry, i shouldn't have yelled like that."
s "...it's okay. I was in the wrong too."
jump test
label ignore:
$ ignore = "Ignore"
a "..."
s "Hey! Apologize!"
a "Hmph!"
jump test
label test:
t "So what happened?"
if sorry_option == "Apologize":
a "The problem was resolved and we're friends again!"
t "Ahaha, that's good."
jump distance
elif ignore == "Ignore":
a "I ingored her. She was the one at fault."
t "Oh..."
jump argue
(sorry, i just pasted the text here. all the spacing is done right in the script.)
The error was that the "'sorry_option' is not defined"
if you choose to apologize, it runs smoothly, but when you choose ignore, that error comes up (and the same if there is a third option as well).
I wonder if anyone knows what i'm doing wrong? Or if i've missed something in the coding???
Please help! Thanks so much... =D
Re: bracnching and remembering previous choice problem
It's because you're not setting the 'sorry_option' variable when you choose to ignore, but rather one called 'ignore'.The Monkey Ninja wrote:The error was that the "'sorry_option' is not defined"Code: Select all
$ ignore = "Ignore"
(As an aside, if you post bits of code, it's a good idea to wrap them in 'code' tags - there's a button for it in the editor - which preserves the spacing properly.)
Server error: user 'Jake' not found
- The Monkey Ninja
- Regular
- Posts: 34
- Joined: Mon Jul 05, 2010 5:06 pm
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- Organization: MooseCake Productions
- Deviantart: the-monkey-ninja
- Location: South Africa
- Contact:
Re: bracnching and remembering previous choice problem
But if i put the 'sorry_option' variable in, won't that make the story progress as if the player had selected the 'Apologize' option rather than the 'Ignore' option?
(ps: thanks! i'll use that next time =) )
(ps: thanks! i'll use that next time =) )
- CaesMRaenes
- Regular
- Posts: 132
- Joined: Wed Aug 19, 2009 12:42 am
- Projects: 軽い夏, The Aces
- Contact:
Re: bracnching and remembering previous choice problem
I don't know if it's my place to answer your second question so excuse me ahead of time.
The best example I can think of to help you understand the way your variables are working is this:
I have hands but you have to choose either my left or my right. So my variable name would be "hands" ($ hands). If you choose left, my "hands" would equal "left" ($ hands = "left"). If you choose right, my "hands" would equal "right" ($ hands = "right").
So for your options, you're making a variable that would apply to one situation but have different options. Because you have the options reappear later, it'll trigger your events depending on what option line passed through. Like for my example:
if hands == "left":
me "I'm going to pet your hair."
elif hands == "right":
me "I'm going to knock your brains out."
I hope this helps even a little bit to see why you have one variable name for two different options.
The best example I can think of to help you understand the way your variables are working is this:
I have hands but you have to choose either my left or my right. So my variable name would be "hands" ($ hands). If you choose left, my "hands" would equal "left" ($ hands = "left"). If you choose right, my "hands" would equal "right" ($ hands = "right").
So for your options, you're making a variable that would apply to one situation but have different options. Because you have the options reappear later, it'll trigger your events depending on what option line passed through. Like for my example:
if hands == "left":
me "I'm going to pet your hair."
elif hands == "right":
me "I'm going to knock your brains out."
I hope this helps even a little bit to see why you have one variable name for two different options.
a.k.a. DragonfaeryYume on dA
The Vault in the Sky (Dev Blog)
Projects:
WIP The Aces
WIP (Head Artist) 軽い夏: The Sun Will Shine Through (tentative title)
The Vault in the Sky (Dev Blog)
Projects:
WIP The Aces
WIP (Head Artist) 軽い夏: The Sun Will Shine Through (tentative title)
- The Monkey Ninja
- Regular
- Posts: 34
- Joined: Mon Jul 05, 2010 5:06 pm
- Projects: 3^07, OneTimeValentine, OtomeDesign
- Organization: MooseCake Productions
- Deviantart: the-monkey-ninja
- Location: South Africa
- Contact:
Re: bracnching and remembering previous choice problem
Yes, it helps quite a bit actually, thanks!
I see, since it had the same label there, it confused the system a bit, so i changed it to something like this:
and it works fine now! =D
Thanks for the help~! XD
I see, since it had the same label there, it confused the system a bit, so i changed it to something like this:
Code: Select all
label sorry:
$ sorry_option = "Apologize"
a "I'm sorry, i shouldn't have yelled like that."
s "...it's okay. I was in the wrong too."
jump test
label ignore:
$ ignore_option = "Ignore"
a "..."
s "Hey! Apologize!"
a "Hmph!"
jump test_1
label test:
t "So what happened?"
if sorry_option == "Apologize":
a "The problem was resolved and we're friends again!"
t "Ahaha, that's good."
jump distance
label test_1:
if ignore_option == "Ignore":
a "I ignored her. She was the one at fault."
t "Oh..."
jump argueThanks for the help~! XD
--
Cloaks are wonderful things~ <3
My DA page for all my art:
http://the-monkey-ninja.deviantart.com/
Ex-Nanoreno2017 game One Time Valentine has a (very rough) demo out now!
viewtopic.php?f=43&t=43314
Cloaks are wonderful things~ <3
My DA page for all my art:
http://the-monkey-ninja.deviantart.com/
Ex-Nanoreno2017 game One Time Valentine has a (very rough) demo out now!
viewtopic.php?f=43&t=43314
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