Here is the code:
Code: Select all
label day2:
$tajtalk_1 = False
$tajtalk_2 = False
$tajtalk_3 = False
jump what_to_do
label what_to_do:
"What should I do today?"
menu:
"Go to the beach.":
jump beach
"Go to the café.":
jump cafe
"Stay at home.":
jump home
label beach:
if tajtalk_1:
jump ttalk2
if tajtalk_2:
jump ttalk3
if tajtalk_3:
jump ttalk4
label ttalk1:
"I see Taj standing on the beach next to his surfboard.{w=1.0} It looks like he just got out of the water."
menu:
"Call to him.":
jump calltaj
"Don't call to him.":
jump nocalltaj
label calltaj:
$surfer_love += 2
pov "Taj!"
su "'Sup, %(povname)s!"
pov "You like to surf, huh?"
su "Yeah, but today it's pretty soggy.{w=1.0} Hope it'll be better tomorrow."
if tajtalk_1 == False:
$tajtalk_1 = True
jump dayend
label nocalltaj:
"I'd better leave him alone."
jump dayend
label ttalk2:
su "Yo, come to check out the waves?"
menu:
"Pretend you've surfed before.":
pov "Totally! I surf all the time."
su "Yeah? What's your favorite wave?"
pov "Well...uh..."
su "You don't know...?{w=1.0} Huh, you sure you've surfed before?"
"Well, that didn't go well."
jump dayend
"Say you haven't surfed.":
$surfer_love +=2
pov "I'm not much of a surfer, actually...{w=1.0} I've never tried."
su "You kidding?"
su "Aw, you gotta learn sometime.{w=1.0} It's righteous!"
if tajtalk_2 ==False:
$tajtalk_2 = True
jump dayend
label ttalk3:
pov "What's the matter?"
su "I lent my surfwax to some dude and he hasn't brought it back yet."
pov "He didn't...{w=0.5}take it for keeps, did he?"
su "Nah...{w=1.0}Well, probably not."
su "No biggie, though. Just bummed I can't surf right now."
menu:
"Offer to chat instead.":
jump goodalt
"Offer to help look for the guy.":
jump badsearch
label goodalt:
$ surfer_love += 2
pov "It's no fun worrying about it.{w=0.5} Want to talk instead?"
su "Yeah, you're right. I got plenty left back at the hotel anyway."
pov "Hotel?"
su "Yeah, I don't live here. I'm visitin' for the summer like every other year."
su "This beach is the best I've been."
if tajtalk_3 ==False:
$tajtalk_3 = True
jump dayend
label badsearch:
pov "I can help look for the guy."
su "You don't have to do that!{w=0.5} No use sweatin' about it."
pov "Oh..."
jump dayend
label dayend:
"What a day! Time to go to bed!"
$ day_count +=1
jump what_to_do
There might be a ton of extra stuff because I was trying to fix the problem myself before revealing dialogues from the game...
If you can help me out, thank you very much! I'm still an extreme amateur at coding, so please keep it simple if you can.