Pause :
I used the pan animation and renpy.pause to wait for it to end. The problem is that the user can still click through this. In my case, this made a character appear in mid-air while the background was still scrolling down ^^;. Not very good looking.
Workaround : have the command after Pause place the background where it should be at the end of the animation.
Shaking screen :
hpunch is really nice. I used it with "show" so someone appears as he runs into you. My problem is that I'd like to use the shaking just as some text appears. My tries so far proved using hpunch along with a dialog line prevented from clicking and going on.
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someone "Says something" with hpunchSo far I think there is a way to pause in the middle of a dialog and have the player click to go on, keeping the text in the same window.
I saw something in a LiveMaker game that seemed nice : changing character graphics during the text display. This means you can have someone start with a regular face and have them all shocked as they realize something, mid-sentence. How possible is this ?
Everlasting dialog box :
I noticed that sometimes it would be nice to have the text window stay on screen while characters change. But it seems to disappear whenever there is an animation (with...). This is mostly esthetic but I find it annoying how the window blinks just because someone's face changed a bit.
