Code: Select all
say violet l_string("t-01", "foo")Code: Select all
violet "{b}{i}This is a test!{/i}{b}"The problem is that any onscreen text from when the game is saved remains unchanged, because it's not refreshed until you rollback to it. As a workaround, what I want to do is hijack the load/save system so that it either saves the game state from when the text was last cleared, or loads the game and resets to that point (for the record, I'm working in NVL-mode). I don't see any easy way of doing that, though, so...help?