I've set variables to assess whether or not the player has asked certain questions to an in-game character. I have set these as simple defined variables which are either True or False.
Code: Select all
$ cathedral_info1_done = False
$ cathedral_info2_done = False
$ ghost_info1_done = False
$ priest_info1_done = False
$ eugene_info1_done = False
$ jean_flirt_done = False
menu:
"Ask about the Ghost." if ghost_info1_done == "False":
jump ghost_info1
"Ask about the History." if cathedral_info1_done == "False":
$ knowledge_cathedral += 1
jump cathedral_info1
"Ask about Eugene." if eugene_info1_done == "False":
jump eugene_info1
"Ask about the Priests." if priest_info1_done == "False":
$ knowledge_religion += 1
jump priests_info1
"Ask about whether she's single." if jean_flirt_done == "False":
$ jean_score += 1
jump jean_flirt
"Don't ask anything.":
me "Nothing I can think of at the moment."
jump tues_morn